tag:blogger.com,1999:blog-73270461641910054962024-03-04T22:49:52.403-08:00The FA from the ''SAFF''Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.comBlogger27125tag:blogger.com,1999:blog-7327046164191005496.post-43100189316717805302014-03-21T05:07:00.002-07:002014-03-21T05:07:50.350-07:002013/14 Artwork<div style="direction: ltr; margin-bottom: 0pt; margin-left: 0in; margin-top: 0pt; unicode-bidi: embed; word-break: normal;">
<span style="font-family: Calibri; font-size: 11pt;"><b>The Act, 2013.</b></span></div>
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<span style="font-family: Calibri; font-size: 11pt;">Using film and plaster, along with
found objects, The Act aims to venture to a time of abuse in my childhood and
confront it. The piece is an interactive installation which invites the viewer
to initialise the childhood sound of the music parts. For this piece I have
been heavily influenced by the Kafka play Metamorphosis and have used it as a
metaphor for myself becoming, like Gregor, the squashed bug. The hands on the
wall make the viewer uneasy as they offer the experience to them like a gift,
daring them to get involved, and I have taken inspiration from many horror
films such as V/H/S/ (2012) and The Hostel part three (2011) to help get this uneasy feeling across.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">‘Could that have been you father,’</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">‘Where did you get such strength?’</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">‘You threw that apple so hard it
sank into my back,’</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">(Kafka, Metamorphosis, 1915)</span></div>
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<span style="font-family: Calibri; font-size: 11pt;"><b>Love me, 2013.</b></span></div>
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<span style="font-family: Calibri; font-size: 11pt;">Love me explores the world of the
person that is never heard, never acknowledged, and the lengths that they will
go to </span><span style="font-family: Calibri; font-size: 11pt;">to</span><span style="font-family: Calibri; font-size: 11pt;">
be accepted. Like in the musical Chicago (Ebb/Fosse 1975) Mr Cellophane can be
looked right through exclaiming ‘you never know I’m there’ - whilst donning his
red nose and bowler hat, he is still completely invisible. </span></div>
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<span style="font-family: Calibri; font-size: 11pt;">On approaching ‘space’ this was a
feeling that was not new to me, so within my piece I wanted to rediscover this
feeling of isolation and desperation within a group of people. Continuing from
The Act, 2013, I have chosen to again use multimedia techniques and film to
create a highly personal piece of art – the one shot format heightens my
vulnerability whereas the lengthy projection exaggerates distance and the
splitting of the persona. </span></div>
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<span style="font-family: Calibri; font-size: 11pt;">I now feel that the artwork I
create is more important and has more of a soul, in fact part of mine. I have
been that person that craves the attention of others and just wants someone to
love at any cost; that can assimilate to your ideals whilst leaving her own
behind. Ultimately Love me follows nicely from The Act as the abuse that formed
The Act definitely affected the way I am which in turn produced this piece. </span></div>
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<span style="font-family: Calibri;"><span style="font-size: 11pt;">Within Love me I have </span><span style="font-size: 15px;">practised</span><span style="font-size: 11pt;"> with a variety of media, firstly choosing to use plaster, but finally opting
for wood in which I created my ‘crowd’. This was very rewarding as it taught me
processes such as jig sawing which I had never experienced. It mirrors my
earlier work, such as The Box Experiment, 2013, which was heavily involved with
the metal manufacturing process. </span></span></div>
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<span style="font-family: Calibri; font-size: 11pt;">I have been influenced by the art
of projection having researched Tony </span><span style="font-family: Calibri; font-size: 11pt;">Oursler’s</span><span style="font-family: Calibri; font-size: 11pt;">
work The Influence Machine, 2000 as well as this year’s Turner Prize winner
Laure Provost with her work </span><span style="font-family: Calibri; font-size: 11pt;">Wantee</span><span style="font-family: Calibri; font-size: 11pt;">,
2013. Another pop culture reference to Love me would be the Cardigans’ hit </span><span style="font-family: Calibri; font-size: 11pt;">Lovefool</span><span style="font-family: Calibri; font-size: 11pt;">…</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">“So I cried, and I begged for you </span></div>
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<span style="font-family: Calibri; font-size: 11pt;">to Love me, love me”</span></div>
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<span style="font-family: Calibri; font-size: 11pt;"><b>Amy Demented, 2014.</b></span></div>
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<span style="font-family: Calibri; font-size: 11pt;">Amy </span><span style="font-family: Calibri; font-size: 11pt;">Demented
is a look into a person’s mind suffering with dementia. It asks the questions
what if you could converse with your older self? What would you say? And would
they even remember you? The awkward silences showcase the slow descent into the
abyss that is living with dementia.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">This piece comes from family
experience, having had two family members struck with this affliction as well
as being around older people in a care home setting; I have seen the slow
deterioration of memory and persona within the people until they are zombie-like
shells in chairs 24/7. I also have a similar thing happening to me, being
epileptic, I am aware from numerous brain scans that every time I have a fit a
portion of my brain cells die. </span></div>
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<span style="font-family: Calibri; font-size: 11pt;">It has been interesting using green
screen within this piece as super-imposing my ‘younger’ self into the scene
with my ‘older self’ was quite a technical challenge but has been very
rewarding earning me more developed skills using audio visual means. I have
chosen to split the film four ways using external monitors to really exaggerate
the conversation between the two ‘selves’, the sketchy pictures within the
older selves’ mind and the growing isolation of the demented old lady</span><span style="font-family: Calibri; font-size: 11pt;">.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">I have looked at many different
artists with my research for this piece </span><span style="font-family: Calibri; font-size: 11pt;">including</span><span style="font-family: Calibri; font-size: 11pt;">
</span><span style="font-family: Calibri; font-size: 11pt;">the
</span><span style="font-family: Calibri; font-size: 11pt;">work
of William Utermohlen – an artist whom on being diagnosed in 1995 created a
timeline of portraits showing his progression into </span><span style="font-family: Calibri; font-size: 11pt;">dementia,
</span><span style="font-family: Calibri; font-size: 11pt;">Tom
Hussey </span><span style="font-family: Calibri; font-size: 11pt;">and
his photos showing </span><span style="font-family: Calibri; font-size: 11pt;">images of Alzeimer’s sufferers and offers
a glimpse into what they see in the mirror – their former </span><span style="font-family: Calibri; font-size: 11pt;">selves.
I have also researched</span><span style="font-family: Calibri; font-size: 11pt;"> </span><span style="font-family: Calibri; font-size: 11pt;">Mary </span><span style="font-family: Calibri; font-size: 11pt;">Oliver
– an artist whose mother tongue piece had her play and film different
generations, presented on different television sets so that they seemed to
converse</span><span style="font-family: Calibri; font-size: 11pt;">.
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<span style="font-family: Calibri; font-size: 11pt;">Following </span><span style="font-family: Calibri; font-size: 11pt;">on
from </span><span style="font-family: Calibri; font-size: 11pt; font-style: italic;">Love Me, </span><span style="font-family: Calibri; font-size: 11pt;">2013</span><span style="font-family: Calibri; font-size: 11pt; font-style: italic;"> and The Act, </span><span style="font-family: Calibri; font-size: 11pt;">2013;</span><span style="font-family: Calibri; font-size: 11pt; font-style: italic;"> </span><span style="font-family: Calibri; font-size: 11pt;">I feel this piece has helped me
explore performance and film techniques in more detail and distinguished my
practice as that of an Audio/Visual artist.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;"><b>The Brain is Only Temporary, 2014</b></span></div>
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<span style="font-family: Calibri; font-size: 11pt;"> </span><span style="font-family: Calibri; font-size: 11pt;">This
piece also focuses on living with dementia, however it </span><span style="font-family: Calibri; font-size: 11pt;">uses
the manipulation of sculpture combined
with film as a metaphor for the disease.
As the boiling water drips onto the ice you see the parts of the brain
slowly melting away, as with the fire on the wax and the planer on the
plaster, until there is nothing left. It
shows the very subtle way dementia involves itself and ultimately takes away a
persons memory like a parasite.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">This pieces’ longevity shows the
long time it takes for dementia to take its hold on the mind, especially in the
ice sculpture for the first ten minutes you will see just drips for fractions
of a second, creating the metaphor that dementia is just like the dripping of a
tap yet by the end of the ice piece the water is poured all over it like a
flood, melting any existence of memory. The same is evident in the wax and
plaster versions as the flame gradually turns the wax brain to mush as well as
the plaster brain is slowly corroded by the planer.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;">For this piece I had been
researching further into the disease looking at dementia charities and speaking
to members of the community as well as looking at artists that manipulate
materials, such as Ted Reiderer who melted vinyl records into images of skulls
to showcase his love of music – the result being clever, yet sinister pieces. I
feel ‘The Brain is Only Temporary’ echoes this as it is alerting something I
fins very important to me, as well as creating a disturbing yet beautiful
image.</span></div>
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<span style="font-family: Calibri; font-size: 11pt;"><b>Amy Gilbert.</b></span></div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-81602110666337398442014-03-21T05:04:00.004-07:002014-03-21T05:04:55.674-07:00The Brain is Only Temporary (2014).<div style="text-align: center;">
Pictures from 'The Brain is Only Temporary' (2014). Film, Wax, Plaster, Ice.</div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-68473400533035824712014-03-21T04:58:00.001-07:002014-03-21T04:58:38.723-07:00Amy Demented (2014)<div style="text-align: center;">
Pictures from 'Amy Demented' (2014). Film, Installation.</div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-21145650105775278882014-03-21T04:56:00.000-07:002014-03-21T04:56:05.543-07:00Love me (2013)<div style="text-align: center;">
Pictures from 'Love Me' (2013) Film, MDF, installation.</div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-58929854862530512352014-03-21T04:52:00.003-07:002014-03-21T04:52:42.791-07:00The Act (2013) <div class="separator" style="clear: both; text-align: center;">
<span style="font-family: Arial, Helvetica, sans-serif;">Pictures from 'The Act' 2013, film, plaster, found objects.</span></div>
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<br />Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-86931510665746872112013-04-23T07:19:00.001-07:002013-04-23T07:19:51.283-07:00Self Directed: The Box Experiment<div class="separator" style="clear: both; text-align: center;">
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<a href="https://www.facebook.com/photo.php?v=10201001772469015&set=vb.1308103240&type=3&theater"><span style="color: white; font-family: Arial, Helvetica, sans-serif;">Link to video - Watch in HD here</span></a><br />
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<span style="font-family: Arial, Helvetica, sans-serif;">The Box Experiment, 2013</span>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-5091213056610100862013-04-23T07:06:00.003-07:002013-04-23T07:06:53.899-07:00Drawing: Journey Project<div class="separator" style="clear: both; text-align: center;">
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<span style="font-family: Calibri; font-size: 10pt;">Untitled, 2012 Coloured Sand </span></div>
Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-74041591015760958962013-04-23T07:03:00.001-07:002013-04-23T07:03:26.233-07:00Sculpture 3: Gravity and Grace<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu2N_oX7hDBwuZ9yZs6SXkTxOcabGUj5vyWU7jsxVtg9l1tO9ftQ-6F7ICwO6kWWaf3HLU1eDZIU46PoCX9fPifgDfZN7lblt3XshC8BjzPiPnmbnfqTNxth1dL1MxaCoQH46hnoRjPEG/s1600/digi+portfolio.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuu2N_oX7hDBwuZ9yZs6SXkTxOcabGUj5vyWU7jsxVtg9l1tO9ftQ-6F7ICwO6kWWaf3HLU1eDZIU46PoCX9fPifgDfZN7lblt3XshC8BjzPiPnmbnfqTNxth1dL1MxaCoQH46hnoRjPEG/s320/digi+portfolio.jpg" width="320" /></a></div>
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<span style="font-family: Calibri; font-size: 10pt; font-style: italic;">Gravity and </span><span style="font-family: Calibri; font-size: 10pt; font-style: italic;">Grace
</span><span style="font-family: Calibri; font-size: 10pt;">2012.
Steel rod. 20 x 39 In</span><br />
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<span style="font-family: Calibri; font-size: 10pt;"><br /></span>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-76363791260086184622012-11-23T04:20:00.000-08:002012-11-23T04:30:26.517-08:00Sculpture 2: The Acrobats of the ApocalypseThis is my second sculpture project focusing on performance, and using a variety of media.<br />
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<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dxIkCjP77s-OGxmOSUqivsBmq1Kz9k0CGTtsyUsPL2MqKVHW1koY_WiBg6Fa7-2C4AMDO0e8DzXn_qVmN9KAQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div>
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The Acrobats of the apocalypse 2012, Performance, steel, plaster, wood.</div>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVQiAwBkOR3S8bzNW3bgVJdsJJ88LVS8JRv6SZw3fohotcLhMUClaVFKopY61VIOeLPCE-RpWR7F-DwOOwUuKTl8xkIwpI_NNzfUGCokIlc_XvTIEOWKc55r5XKH7hbs7Gn3Uae6dGQOn7/s1600/SAM_3587.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgVQiAwBkOR3S8bzNW3bgVJdsJJ88LVS8JRv6SZw3fohotcLhMUClaVFKopY61VIOeLPCE-RpWR7F-DwOOwUuKTl8xkIwpI_NNzfUGCokIlc_XvTIEOWKc55r5XKH7hbs7Gn3Uae6dGQOn7/s320/SAM_3587.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Jester 2012. Modrock, chicken wire, ribbon.</td></tr>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-49552148285843447552012-11-23T03:32:00.004-08:002012-11-23T04:29:24.313-08:00Accumulate and disperse: Contemporary printThis is my print project, the theme being accumulation and disperse.<br />
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3K8Y208CV7Fps1eVOF-NWnlHTtzV_5zhKZEGXIK4pBGpflhwSQ4ApqXey-7X5dGU1bQt2vaUy3EETgXzOCccs3n1SHbCXPS3SpUbCbXY7IJjNtMcbG0e5EW1431_mNku8JKtMdsAYLJM/s1600/Print+2.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="229" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS3K8Y208CV7Fps1eVOF-NWnlHTtzV_5zhKZEGXIK4pBGpflhwSQ4ApqXey-7X5dGU1bQt2vaUy3EETgXzOCccs3n1SHbCXPS3SpUbCbXY7IJjNtMcbG0e5EW1431_mNku8JKtMdsAYLJM/s320/Print+2.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Screen print on satin fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZyKLuUZdXypji5RHrCRtELA1COtQIgPIIx5-BypWMXHlaZ4PNkJoKPrEFRlnOipXhd1BoIkEyiPxgF1ODTevDxKfmftbP2PCcD66X-Ncjr5NcmNwQIpe5aCQqxHuicULeq_GUZu0X5evo/s1600/SAM_3581.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZyKLuUZdXypji5RHrCRtELA1COtQIgPIIx5-BypWMXHlaZ4PNkJoKPrEFRlnOipXhd1BoIkEyiPxgF1ODTevDxKfmftbP2PCcD66X-Ncjr5NcmNwQIpe5aCQqxHuicULeq_GUZu0X5evo/s320/SAM_3581.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on satin fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV3sTOcpQiDeBZ7PoULre4xx2s7b5JFGKQFpmMV7yYQ6IOAsc2_01iB9mCftFrEdhRwr65m3Cah0278KabXxhpY-ApmHjh26TzxWHWfDQNQOfn6lE2IL6NKyyEoPaY_UfC0mibKN4yv3q/s1600/SAM_3582.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEglV3sTOcpQiDeBZ7PoULre4xx2s7b5JFGKQFpmMV7yYQ6IOAsc2_01iB9mCftFrEdhRwr65m3Cah0278KabXxhpY-ApmHjh26TzxWHWfDQNQOfn6lE2IL6NKyyEoPaY_UfC0mibKN4yv3q/s320/SAM_3582.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on PVC fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKeLp2dW3Ou1beXaaQaWPjkO88sj3IPq_0tI4QSLr3BbJViYhCQy4lqsiNBeQzVQSESm7v5JKNarzZ7uQgLe92KanFbjrqPZ_RWTFhpAWbuDWGdLYf_Hmi1CpajG4Hm0Y-PozcbtAP39Of/s1600/SAM_3583.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiKeLp2dW3Ou1beXaaQaWPjkO88sj3IPq_0tI4QSLr3BbJViYhCQy4lqsiNBeQzVQSESm7v5JKNarzZ7uQgLe92KanFbjrqPZ_RWTFhpAWbuDWGdLYf_Hmi1CpajG4Hm0Y-PozcbtAP39Of/s320/SAM_3583.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on PVC fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in </span></td></tr>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwPYA0_zxmCqubME2ZkmeL8_WnElUo-c1LmCgxOMMCC8GCi3_rpRCPe5T2rV6hLaB5Hv4jZwsC2gkFG96CXMVb2AhjXfRTvgIHmfok_GTOYt2i8Rn9jY4bYQpIcO9coQVGFjuH1gOUYEbX/s1600/SAM_3584.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwPYA0_zxmCqubME2ZkmeL8_WnElUo-c1LmCgxOMMCC8GCi3_rpRCPe5T2rV6hLaB5Hv4jZwsC2gkFG96CXMVb2AhjXfRTvgIHmfok_GTOYt2i8Rn9jY4bYQpIcO9coQVGFjuH1gOUYEbX/s320/SAM_3584.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on PVC fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_kcmR35QAjrQX2LpBZM8Gfpffgv98gMLz1tybowk4GdzSRoQKIhra7RbIGUa-rzrydUCE4BAkKbQrzPCy-yirF98iS1dbD4KGg4XdKYJh4__A8EpXAAZRw7rmE1W3gIEcomsV_3cP052K/s1600/SAM_3585.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg_kcmR35QAjrQX2LpBZM8Gfpffgv98gMLz1tybowk4GdzSRoQKIhra7RbIGUa-rzrydUCE4BAkKbQrzPCy-yirF98iS1dbD4KGg4XdKYJh4__A8EpXAAZRw7rmE1W3gIEcomsV_3cP052K/s320/SAM_3585.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on satin fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTVuLRqkxlHN594tJBRg8iy6MOcVV7ITUdC-f6i4GxVdcN26qaiCk3zc_vgNu9Sj3nOOaDT-DzH5yBnwyHDIXbAsmC1xi30pZYtTcoqQIUt7fuqSK_uzBMwTiMVCJseC8hsGbROXTfEJCD/s1600/SAM_3586.JPG" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTVuLRqkxlHN594tJBRg8iy6MOcVV7ITUdC-f6i4GxVdcN26qaiCk3zc_vgNu9Sj3nOOaDT-DzH5yBnwyHDIXbAsmC1xi30pZYtTcoqQIUt7fuqSK_uzBMwTiMVCJseC8hsGbROXTfEJCD/s320/SAM_3586.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on PVC fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihWaRPWgTIPomVG7xH-l1nLCvXnDyF6nruDCjTv8eTfEZTPFZkMP_v_tGem2ey1sTsXqj0sMNNIIpKXot27H5UF5EtIf9vPQ8rI6-lXW8TzqxiPbP46nbY2p7eR34hYdCSrhZpXjllUoJD/s1600/print+3+photos.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEihWaRPWgTIPomVG7xH-l1nLCvXnDyF6nruDCjTv8eTfEZTPFZkMP_v_tGem2ey1sTsXqj0sMNNIIpKXot27H5UF5EtIf9vPQ8rI6-lXW8TzqxiPbP46nbY2p7eR34hYdCSrhZpXjllUoJD/s320/print+3+photos.jpg" width="233" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on satin fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
<span style="background-color: black;"><br /></span>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp7Nn9XtSRG9SvC1AYAl4zZ2h4WrRkGwrOEwgwP1MPUDWaS9ZD4SfAQz_LqMMFt_db-wvqZSj3vke-mSU0EsKrMqPwuHtIGYrEs5K8rNX7bcj4z-PBQ7cjM1fMhfHsM0twv1KYhgbgN5xq/s1600/print+edit+magpie.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp7Nn9XtSRG9SvC1AYAl4zZ2h4WrRkGwrOEwgwP1MPUDWaS9ZD4SfAQz_LqMMFt_db-wvqZSj3vke-mSU0EsKrMqPwuHtIGYrEs5K8rNX7bcj4z-PBQ7cjM1fMhfHsM0twv1KYhgbgN5xq/s320/print+edit+magpie.jpg" width="233" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on PVC fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaBLpjwlK0bWxmJ80hl-RgZpGyicSJVNX_sRvskEQTVliWZydfMHWMof_nI8djBoAo9fcCKsrgMbkLrlyHZFY6sfD6sg_0N4eXtw_a7PWog9qbrx6BHFgdjhWEUiAzT09D79_4ory92-fQ/s1600/print+on+fabric.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgaBLpjwlK0bWxmJ80hl-RgZpGyicSJVNX_sRvskEQTVliWZydfMHWMof_nI8djBoAo9fcCKsrgMbkLrlyHZFY6sfD6sg_0N4eXtw_a7PWog9qbrx6BHFgdjhWEUiAzT09D79_4ory92-fQ/s320/print+on+fabric.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">Colograph on satin fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgywpRPK2jzfcJia8HcMaUrAO6ysNZWkEUlPss7Njcm63aKB1FlpJdZ6Svdv2DtnPt_d7X0cnWF1OgoXWByET0Xe5GZGnHktgDo7WK-NgBXxQSBaE2uAetB6hx22QmNxOqM45maY1HPyUFQ/s1600/print.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="226" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgywpRPK2jzfcJia8HcMaUrAO6ysNZWkEUlPss7Njcm63aKB1FlpJdZ6Svdv2DtnPt_d7X0cnWF1OgoXWByET0Xe5GZGnHktgDo7WK-NgBXxQSBaE2uAetB6hx22QmNxOqM45maY1HPyUFQ/s320/print.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">screen print on paper 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
</tbody></table>
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<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP0cFMOLUYjG2qpYAJrPPGhcH1UYe-HHUWMtB-WjWWg_cJ28pHUsGMOCZE2Or8kd_sJdbC2xF5Y2bCs6BS8ENLSvMTVg_v5yORcpVF28ohLjKCfb3GRjWLyDHhHWu3pxd7Dq-z5yVfmK7V/s1600/print.jpg" imageanchor="1" style="background-color: black; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhP0cFMOLUYjG2qpYAJrPPGhcH1UYe-HHUWMtB-WjWWg_cJ28pHUsGMOCZE2Or8kd_sJdbC2xF5Y2bCs6BS8ENLSvMTVg_v5yORcpVF28ohLjKCfb3GRjWLyDHhHWu3pxd7Dq-z5yVfmK7V/s320/print.jpg" width="241" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span style="background-color: black;">screen prints on fabric 2012</span><br />
<span style="background-color: black; font-family: verdana; font-size: 12px;">16.5 x 11.7 in</span></td></tr>
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<u style="background-color: black;">Print Artistic statement:</u><br />
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<div class="MsoNormal">
As a reaction to the brief, Accumulation – Disperse, I first
explored all different topics. I went from looking at fame and how easily in
this time it is to achieve and lose (looking at 15 minutes of fame, fame the
musical etc.) I also explored the ideas of psychological disorders such
as hoarding where people accumulate a lot of items and find it difficult to let
them go due to emotional ties. Finally I settled on the idea of the magpie and
how magpies and jackdaws are fabled to steal shiny and valuable objects. I also
linked this to disperse via the term “flying the nest”. Within the workshop
sessions I developed this using monoprinting, Drypoint, colograph and Screenprinting
techniques. I have been particularly interested in the mono and screen printing
techniques in monochrome as they mimic the colours of the magpie and jackdaw. I
really enjoyed the ink and system 3 method as it was a quick easy way to make
many reproductions and produce a great deal of work. I researched the artist
Julia Burns with her animal and bird prints as I believe they are tied to my
work. Painting directly onto the screen I have made
varied marks to suggest the ragged magpie stealing. I also focused on feathers
as we all know how birds, especially chicks, malt. I have also thought about printing
onto Perspex style material as well as different types of satin to accentuate
the ‘shiny’ attraction magpies and jackdaws have and I have experimented and
trialled printing on other fabric and foil. As well as the set topic, I want my
work to show that feeling of when an item has been lost – people say things
have been stolen by the fairies, or misplaced. I envisage this hoarder of a
magpie sitting on a fat nest full of objects and tokens; like a dragon sitting
on treasure.</div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-13484230533313928822012-11-23T03:16:00.000-08:002012-11-23T03:16:20.133-08:00Sculpture 1: Dangerous contents<div class="separator" style="clear: both; text-align: center;">
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Images of my first sculpture project, worked on in a pair. Then the final Group project.<br />
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<tr><td class="tr-caption" style="text-align: center;">Untitled, Cardboard, chicken wire. 2012</td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Group project, 2012</td></tr>
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<br />Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-62686122118633789722012-11-23T03:00:00.000-08:002012-11-23T03:00:05.546-08:00I'm back!So, last time I posted I was just starting my second year on Game Art Design. Now let me say a lot has changed since then!<br />
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I am now on the Fine Art Course, a switch I made because really I wasn't flourishing on the Game Design course. The teachers were awesome, and I did grasp some things but really, the technical elements became too much and I had to come to a decision Do I keep trying on something that is making me ill? or do I swap to something else? Also I thought about where I am happiest. I am happiest at Goldhill Adventure Playground where I am now employed as the 'Art Lady'. So I resolved to study Fine Art and become a teacher myself. Having had very negative experiences with some teachers in my life this is something I am very passionate about and cannot wait to get into.<br />
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Also the last time I was here I was just setting up an Abba Tribute and duo - Diva. We are doing really well and have been booked up for the past year! I will post up dates if anyone wants to see!<br />
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So to the Art - I am really enjoying myself, especially in the sculpture aspects of the course, I have recently experimented in glass and metal this being my recent effort:<br />
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<tr><td class="tr-caption" style="text-align: center;">Mermaid test #1 blown glass 2012</td></tr>
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I have also been to London and lived in a hostel for four days - this with me being a great achievement! I found I was like the leader of my group going round and was able to translate the London travel network myself. I really excelled making some great friends, something I previously struggled with. <div>
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<tr><td class="tr-caption" style="text-align: center;">Us all in London</td></tr>
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I am now really happy and cannot wait for the next project, Gravity and grace in which I am thinking of working with giant metal!<div>
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Later,</div>
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Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com1tag:blogger.com,1999:blog-7327046164191005496.post-68388211812129097862011-10-06T06:50:00.000-07:002011-10-06T07:13:01.816-07:00Level Two (woop!)<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div style="text-align: center;"><br />
</div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Hey people :)</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIkv-3_peGgbAJ5oFYObFw8Ct32v6pnl3uVTAigHqW2JS9-JzifXADuqBZfhOwpq14rDXqbqEVPFDI-5mNfzj2CPsu4i80gjITEo-lxMhLeV_BOvzNxlX1c8m-mJ0i6istAaI7o9hQ1HyW/s1600/37932_1669153931207_1308103240_31894095_5646083_n.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em; text-align: center;"><span class="Apple-style-span" style="color: black; font-family: Arial, Helvetica, sans-serif;">Hope you didn't miss me too much :) I had quite the packed summer... from going away to Corfu and Paris (bit of visual design homework = going to the louvre & Corfiot palace hehe) to setting up a new club act Diva: the Abba Experience, which I have gigs for throughout Leicester already - including new years eve...no partying for me (gasp).</span></a><br />
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<tr><td style="text-align: center;"> <a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-eZYl8tuZ2u0wEuz9tAOXKJycKUoWtD1-RFiQ1_A1LUsXgQxsVaSOr5GlOJWNg6Yp1t8I6rjkVLgQKxVpoxWq2IlLdnS3xHWH-lveXS3bkB1M0otGWuTlfPrtub__Wp6VYcSbjLL-UCIm/s1600/SAM_2110.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj-eZYl8tuZ2u0wEuz9tAOXKJycKUoWtD1-RFiQ1_A1LUsXgQxsVaSOr5GlOJWNg6Yp1t8I6rjkVLgQKxVpoxWq2IlLdnS3xHWH-lveXS3bkB1M0otGWuTlfPrtub__Wp6VYcSbjLL-UCIm/s320/SAM_2110.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">The Mona Lisa - seen in Paris.</td></tr>
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<tr><td style="text-align: center;"> <img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnlsQPdORvj9fJidW_aVRVAd0mkKpWiULFrm8uZQzEbA2uDm6Opgp_IM9bJj8IMX8Lcb0UJc5xQ4aa5afKj9yjbkI5O1FnwufrB7wG4FQDBo0HUaah74yH02m1XNiRbDxpyePpImdZDus5/s320/IMG_3571edit.jpg" style="margin-left: auto; margin-right: auto;" width="213" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"> Diva the Abba Experience - I'm on the left. <br />
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So here I am at the start of year two, having survived the "first year cull". For a second I'm a bit proud but I know really it's only going to get harder. In this blog I'm going to re-review myself in all areas of the course, this time properly scrutinising how i can make things better.<br />
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<u> Visual design</u><br />
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Last year I did quite well in visual design. I had the core skills there and pieces like my self portrait and pumping station I really am proud of. I think towards the end of the year I did lose my focus which is something I need to work on. Part of the reason for this is my anxiety and self belief issues; sometimes up at abbey park or guildhall they made me dig my heels in a bit feeling i wasn't good enough to continue. I feel in this year I will develop my skills further i.e. using colour and perfecting perspective, I am also going to try and conquer my issues with self belief/anxiety using the resources provided to me like Sarah my mentor and my new equipment (laptop, dictorphone, mapping/planning software). I need to reassure myself that I made it through to the second year, that I am good enough to be here and stop comparing myself to others - this is a hard task for me but I think ultimately it will make me feel a lot better and make my drawing improve.<br />
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<u> 3D</u><br />
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Gradually I am improving in 3D, just looking at the pictures below you can see -<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIkv-3_peGgbAJ5oFYObFw8Ct32v6pnl3uVTAigHqW2JS9-JzifXADuqBZfhOwpq14rDXqbqEVPFDI-5mNfzj2CPsu4i80gjITEo-lxMhLeV_BOvzNxlX1c8m-mJ0i6istAaI7o9hQ1HyW/s1600/37932_1669153931207_1308103240_31894095_5646083_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhIkv-3_peGgbAJ5oFYObFw8Ct32v6pnl3uVTAigHqW2JS9-JzifXADuqBZfhOwpq14rDXqbqEVPFDI-5mNfzj2CPsu4i80gjITEo-lxMhLeV_BOvzNxlX1c8m-mJ0i6istAaI7o9hQ1HyW/s320/37932_1669153931207_1308103240_31894095_5646083_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This was my first time using 3d max - the dalek. As you can see there<br />
were a few problems - I set the reference wrong so I ended up with a<br />
very thin dalek. There also wasn't enough geometry but still a good first<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio6zrZkrLfovgHlUsxOiEKY2l-vqE_DxCPNDkjutNShc82Vl4nJSGtJYwMrcmxucliUfpbHatofZviZ_ohoCRC6ssVWExlvCGMI8IjkLBBGTCUmKSt8CCpeNxRGcw7pJAEDLnf_f4MASvE/s1600/196375_1955813657521_1308103240_32438859_6133712_n.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEio6zrZkrLfovgHlUsxOiEKY2l-vqE_DxCPNDkjutNShc82Vl4nJSGtJYwMrcmxucliUfpbHatofZviZ_ohoCRC6ssVWExlvCGMI8IjkLBBGTCUmKSt8CCpeNxRGcw7pJAEDLnf_f4MASvE/s320/196375_1955813657521_1308103240_32438859_6133712_n.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">This was the last project I completed from year 1. as you can see<br />
from the wireframe render I've improved a lot - the structure is there<br />
and matches the reference shown. The geometry is cleaner too.<br />
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<div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Again with my 3D I believe the one thing holding me back is my fear and anxiety. As soon as I can sort that I believe I will work better. Over the summer and now I am benefiting from a 3rd year mentor and over emails he looks at my progress. Take Tuesday for example; when we first got the 3 briefs at once that was a little too much for me to handle - although after waiting for Heather to finish I approached my dsa mentor and worked out a plan to handle how to get started without panicking. I am first completing the trash project to get it out of the way, then I will have more time to complete the two bigger tasks, also giving me a confidence boost. In our proper session on Friday we will dissect the briefs together - getting this outside help really lets me look at the bigger picture and I know I will do better having a proper plan set out with someone to tackle 3D head on.</span></div><br />
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</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u>Critical studies</u></span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u><br />
</u></span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I really enjoyed writing the critical studies blogs last year, although I am unsure of how I could improve them except for planning and allocating more time towards them so I can build up more on more topics. </span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
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</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Looking foward this year I can already detect the changes from fundamental skills to purposeful learning. On Tuesday in 3D the change was evident within the briefs given. They are more professional and allow artistic development as well as all having a deadline of December 6th. The projects seem to be much more student run already, the briefs giving technical specs and outline only, and with that common deadline we have to be more hands on with our own time management & planning. The workload has also increased in visual design and is different to the first year. While going around Abbey park instead of being given the perspective etc. we were told about colour and composition and told to get out there and create a picture. This I did quite enjoy, and knowing I needed to make my visual design better I looked and researched a different way of shading/drawing landscape online (I was drawing outlines which made me get stuck and felt difficult - now with the help of a youtube tutorial I am blocking in trees with shading within thumbnails getting the idea down better). In Critical studies you just have to look at the length of the tutorial on the vle. Instead of a few pages and links we have a paragraph - similar to visual it is trying to get you to be more independent and source own material. This I understand to be part of the 'Purposeful learning' heading onto the 3rd year where 'autonomous learning' makes us totally think for ourselves with little help from lecturers.</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So, that was my blog reflecting on myself and the course for year two. my main ambition is to kick the stress and worry, therefore making me a much better student, making my work improve vastly. To do this I will be working with mentors, lecturers and my equipment: setting goals & planning efficiently to stop myself from being afraid. </span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I need a montage! </span><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">'Cause even Rocky had a montage :)</span><br />
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</span></div><div style="text-align: center;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later, </span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
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</span></div></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-25952525525097426472011-04-25T06:22:00.000-07:002011-04-25T06:22:22.077-07:00Freshmen year...what it's over already :O<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Hey people!</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So this is the last assessed blog (though by no means the last, you'll still have to hear me witter on in personal blogs :P), where I see all my strengths and weaknesses and evaluate the course...so here goes...</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The GA course is fantastic. The people we get to hear from and the lessons we have I have really enjoyed. I mean if you know me you'll know I really panic over my skills sometimes - and if you remember the lecture from Blitz with the fox in pants...that really settled me. To know that I didn't have to be so perfect and that <i>that </i>was some of the stuff they were getting; was one of the first things as a first year to truly settle my nerves. So yeah, more awesome industry talks please!</span><br />
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<div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Secondly, I love the visual design lessons especially when we go out to places. This has helped me organise my own little trips as going to say Bradgate park first with a group has given me more confidence to plan such trips. One of my favourite outings was the pumping station, where being a Leicester girl I watched about all the history and really got into drawing the massive wheels - which to date is one of my favourite pieces of work. In areas where I have found difficulty help has been on hand even with one to one help which I really benefited from.</span></div><div class="separator" style="clear: both; text-align: center;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdvRFz0IgJOUzv7nljzQevaOOfD62zi9EcHqcr7_nKTTeGCm7PuXk5cktW6VtqtbZxtR864ru53g6wKPv-MmCJKX0sWCqPuxmDS61ZAbjm5xGLTr2W1Wl4HXNJMk64iRry0jeryzWCFsB2/s1600/SAM_0254.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdvRFz0IgJOUzv7nljzQevaOOfD62zi9EcHqcr7_nKTTeGCm7PuXk5cktW6VtqtbZxtR864ru53g6wKPv-MmCJKX0sWCqPuxmDS61ZAbjm5xGLTr2W1Wl4HXNJMk64iRry0jeryzWCFsB2/s400/SAM_0254.JPG" width="300" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">- My pumping station final, a piece of work which via it's quality I think shows how much I enjoyed the day.</td></tr>
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</div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">3D is good too, although I feel sometimes it is a little fast and hard to pick up straight away; this may be my problem though as I do struggle with it. Constructively, I think the tutorials could be a bit more detailed or made easier to understand, and keep the Guru/grasshopper thing going, it's extremely beneficial to people like me who haven't had all that experience.</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Blog and Critical studies I have really enjoyed - I wish our class would speak up a bit though ;) it's a little quiet! I don't know if you've enjoyed my ramblings but I have found it very fun putting humor into them...especially doing my rave-esque presentation...it really was awesome. I have liked writing about issues to do with gaming (see 'Hello my game is...and I have a problem') and showcasing my other talents i.e. my singing in personal blogs.</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So what about me?</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Overall, I have had a big adjustment with this course. It is hard going from being excellent to a pool where pretty much everyone is excellent...and then some. My biggest hiccup has to be the 3D stuff, It makes me so stressed that i still can't stick this stuff...although that dosen't mean i'm giving up! After completing like my 10th church today I know i will get this. I'm also looking into what extra tuition is out there and i've been offered some training on a project re-imagining the lost theatre in London (randomly my singing teacher's daughter's husband is a 3D artist running the project :D) so hopefully that'll help too. </span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Reflecting on myself I really need to stop worrying and over-thinking things. This is really hard as how I am does make me obsess... but I am trying step by step to manage the feelings of stress about everything. I also think practising better time management can help me achieve better results. A lot of my dilemma relates to my own lack of self confidence also.</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So yeah, That was everything on me, myself and the GA from the saff</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span></div><div class="separator" style="clear: both; text-align: left;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
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</span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-70985561299638564592011-04-03T09:47:00.000-07:002011-04-03T09:47:53.127-07:00The great outdoors: environments<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Hey people!</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So environments? After starting shooting for my music video to 'find your way' today (my single with Lacky C & Duv) I've actually had to think quite carefully about environment today. Environments, in games support the characters and gameplay and are one of the most immersive parts of a game. In some games it can be the shellshocked deserts of Afganistan, in others the colourful simplisitc areas of the Johto region (Pokemon), In our video today it was the Saff streets and the graffiti outside Goldhill park...why? to give the 'hard' attitude of a rap music video.</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Films make envionments all the more easy to evaluate and in critical studies we looked at the influences of Edward Hopper on Dark city. Similar to the simple devices I talked about in the character blog, this used the same dreary colour palette of Hopper to convey a grim, ill picture of WW2 America. </span><span class="Apple-style-span" style="line-height: 19px;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The city in Dark City is described by Higley as a "murky, nightmarish German expressionist film noir depiction of urban repression and mechanism".</span></span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdFs11fKT5KvO4DBBEIado9yKsKwcXwyP6WPAwMRf6yV6D5Hl_UAAOTFSWpHqxLTkrPrvwvxW5PKLsqnA5U8U-ScXAIUwd4MqpGxMIg38I9nLuaMkPciToG6yV7fduz2TVj45Y8dMy3Hpu/s1600/Dark+City+Opening+shot.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhdFs11fKT5KvO4DBBEIado9yKsKwcXwyP6WPAwMRf6yV6D5Hl_UAAOTFSWpHqxLTkrPrvwvxW5PKLsqnA5U8U-ScXAIUwd4MqpGxMIg38I9nLuaMkPciToG6yV7fduz2TVj45Y8dMy3Hpu/s320/Dark+City+Opening+shot.jpg" width="320" /></a></div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiFM3L0V02OSv0yz4W-P3y7-kbbrJuHypzXP08QwC-IAMrjWk4-C365VUlMa-Zq-0Oz0H8Ql3f8Di5zp-L0A7f7Hc815XWd8-PFnzgvihzcjaPOtlLL9SMmcP2RVRqytuWQ0zprhd6HcJA/s1600/EdwardHopper-Sunday-1926.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="272" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgiFM3L0V02OSv0yz4W-P3y7-kbbrJuHypzXP08QwC-IAMrjWk4-C365VUlMa-Zq-0Oz0H8Ql3f8Di5zp-L0A7f7Hc815XWd8-PFnzgvihzcjaPOtlLL9SMmcP2RVRqytuWQ0zprhd6HcJA/s320/EdwardHopper-Sunday-1926.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A comparison of the opening shot from Dark City and the works of Edward Hopper, just so you can clearly see the similarities in the colour palette.<br />
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</tbody></table><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So what else can environments tell us? Well they can tell a narrative (as in the scene from Black Hawk down) or even illustrate scale (The Tripods; War of the Worlds). A favourite example of environments of mine is Dr Who. Now It just happens that my other half is a raving Dr Who fanatic - so last wednesday we went to the Dr Who experience (London Olympia). If you haven't been, seriously go it's amazing...but why am i mentioning Dr Who here? Well it's Time and Relative Demension in Space or the TARDIS! Just look at how the TARDIS environment has changed over the years to express the different emotions or outlooks of the doctors. The most significant being the new generation of the doctor, starting with christopher eccleston. The Tardis takes on a more organic (with the coral like beams), rejuvenated outlook and for the first time the doors are on the inside. Also, the dark colour palette suggests the rage inside the doctor. When designing the new TARDIS the organic feel was used to signify the new modern series. Expanding on this even more the updated Matt Smith series sees the TARDIS being enlarged and revamped further with new gadgets and gizmos on the TARDIS console showing the current doctor's flamboyant, erratic nature.</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlMPTVKxBrDnG2QAewAAm-vvP92VhcZdYqG_2u3BdPbsufX47lT6-_f4sGqqv7bgDnzBOF2gR378PjD3Cf1lfc0wUBsTN1jFzeRYrrx7F0jkM9rdNSwFwHaTybLyaZfhlM7HenWiSCyi-Y/s1600/SAM_0745.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlMPTVKxBrDnG2QAewAAm-vvP92VhcZdYqG_2u3BdPbsufX47lT6-_f4sGqqv7bgDnzBOF2gR378PjD3Cf1lfc0wUBsTN1jFzeRYrrx7F0jkM9rdNSwFwHaTybLyaZfhlM7HenWiSCyi-Y/s320/SAM_0745.JPG" width="320" /></a></div><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: 1em; margin-right: 1em; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnRudQ5U07Fwq1XbQneL6NtMsY6nhzKRiVLR6S8P4WZTA7IGWzuFQzn-0NTugYJ9Q5_ukmPPXdUaSs-hwENc0qYK0qPfrceTJtT9fXp_hZ_GalDQcyRBQxN1NBf0WwiKXwBfSdV4r3jrcM/s1600/SAM_0759.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnRudQ5U07Fwq1XbQneL6NtMsY6nhzKRiVLR6S8P4WZTA7IGWzuFQzn-0NTugYJ9Q5_ukmPPXdUaSs-hwENc0qYK0qPfrceTJtT9fXp_hZ_GalDQcyRBQxN1NBf0WwiKXwBfSdV4r3jrcM/s320/SAM_0759.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pictures from the Doctor who experience, London Olympia. The David Tennant/Christopher Ecclestone TARDIS compared to the 1970's version.</td></tr>
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Following on from the Art Direction Blog, I also have some pictures from the exhibition showing the art direction offices at the BBC that make Dr Who. They show just how much it takes to get a character or environment sorted:</span><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZ0609AdxTpRaboeAd0cA1fJyivVYPSpn9Npvx_-4bQDArQEKtULHwaqcG9q_I0yBtHfiF1o3NNem-jWWUS6p52QqeeODwGHc9WNRWA5HHOHCONQuNlQ15oVEs3Umk89KbtJiKBdBPqcM/s1600/SAM_0781.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvZ0609AdxTpRaboeAd0cA1fJyivVYPSpn9Npvx_-4bQDArQEKtULHwaqcG9q_I0yBtHfiF1o3NNem-jWWUS6p52QqeeODwGHc9WNRWA5HHOHCONQuNlQ15oVEs3Umk89KbtJiKBdBPqcM/s320/SAM_0781.JPG" width="320" /></a></div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCetWTwNeIR3eisNvNxx3KCePQPAgOeMs5k7sEosGxyupF6hx2kysFuozcC4V0x06xS_RIbGv_eRkQUw8VYy4CbMLEKn5Wpy8OrSley0AG-scPf-t8Ow-r8nTVoNKJ2UlFrMa5gUJdRlR/s1600/SAM_0782.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhCetWTwNeIR3eisNvNxx3KCePQPAgOeMs5k7sEosGxyupF6hx2kysFuozcC4V0x06xS_RIbGv_eRkQUw8VYy4CbMLEKn5Wpy8OrSley0AG-scPf-t8Ow-r8nTVoNKJ2UlFrMa5gUJdRlR/s320/SAM_0782.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Pictures I took from the Doctor Who experience showing the BBC offices used for art direction.<br />
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</tbody></table><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">And you all thought my moodboards were extensive!</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Now let's look at the basis of an environment within a game. I'm looking at Inception.</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Now the film is amazing, and if you haven't seen it i would totally recommend it. But what would we do with it if we wanted to make it into a game? An article from World of level design.com explains just how inception is a game level designer's dream:</span><br />
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<div class="main" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 15px; margin-right: 15px; margin-top: 10px;"> "Throughout the film words such as architect, creating levels, worlds, creating boundaries (closed loops) for believable worlds and designing layouts are discussed in Inception."</div><div class="main" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 15px; margin-right: 15px; margin-top: 10px;">"Many things in Inception directly relate to level design and creating game worlds. Here is what I learned in Inception about creating worlds.</div><div align="center" class="main" style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; margin-bottom: 10px; margin-left: 15px; margin-right: 15px; margin-top: 10px;"><br />
</div><ul style="font-family: 'Times New Roman'; margin-bottom: 20px; margin-left: 40px; margin-right: 40px; margin-top: 15px;"><li style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; list-style-type: disc;">As a level designer you have a chance to build worlds, to design levels. You create a world out of an <a href="http://www.worldofleveldesign.com/categories/level_design_tutorials/100_level_design_ideas/100_level_design_ideas_and_locations.php" style="color: #203500; text-decoration: underline;">idea</a>, a single thought you have in your mind. Simple idea becomes something tangible for someone else to experience. Player has a chance to explore your creation. Something that started as a simple idea in your mind can become a game world. Do not ignore a simple idea of a world you want to create. </li>
<li style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; list-style-type: disc;">Continuously create. Never stop creating. Always design and build something new. </li>
<li style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; list-style-type: disc;">Design with story in mind. Make sure the player has an objective you want them to fulfill. Make it clear, make it interesting. </li>
<li style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; list-style-type: disc;">The world you create is about visuals and emotion. The feeling you want the player to experience, reinforced by the visuals. </li>
<li style="color: black; font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 18px; list-style-type: disc;">Never create from memory. Always use reference to create worlds. Use your memory to communicate the feelings of spaces and environments you've been to, but when designing use reference to make the world believable."</li>
</ul><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 18px;"><a href="http://www.worldofleveldesign.com/categories/game_environments_design/game-world-creation-with-inception.php">http://www.worldofleveldesign.com/categories/game_environments_design/game-world-creation-with-inception.php</a></span></span></div><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 18px;"><br />
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</span></span></div><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Sound familiar? I can pretty much hear Chris reading this! (My Visual Design lecturer for those who don't know). Fully reading this text aligns all the major factors of creating an environment or level, or anything for that matter. Idea, Create,Story,Emotion and Reference are the first tools in creating a believable environment. I mean would you dream of tackling modelling a character without decent reference? this is just like the Edward hopper comparison that was used as reference to create the dark city world. And just look at all the reference and hard work behind the Dr Who designs...</span></span></div><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;"><br />
</span></span></div><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 18px;">Ultimately, environments screw with our emotions...just like the adverts on tv. They add to the overall feelings we feel - like an artists dummy they bend us with their use of colour, smell and style. </span></span></div><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">PS: the audio 'Find your way' is on youtube: </span><a href="http://www.youtube.com/watch?v=jxAg8uiy4JE">http://www.youtube.com/watch?v=jxAg8uiy4JE</a><br />
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">full video coming soon :D</span><br />
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</span>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-47988927283710202952011-04-03T08:46:00.000-07:002011-04-03T08:46:09.265-07:00Character<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Hey people,</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So when I first saw this blog was about character I initially thought of myself. People usually say I am quite the character...the word 'eccentric' or even 'idiot' has been thrown around; but what makes me that character? Say we're making 'The GA from the Saff' the motion picture and I have to cast myself? Just what would I be looking for? (apart from someone taller and way more stunning - I'm thinking Megan Fox).</span><br />
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<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">This is just what this blog is about. We need to define just exactly what makes a character, and just how to go about designing one. In acting, a discipline I used to cover, the first step was visualising that character, everything from their job and natural processes to their feelings and situations. It is pretty similar in the world of gaming and film. </span><br />
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<div style="line-height: 1.2; margin-bottom: 19px; margin-top: 0px;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">"Issues that you’ll work to define:</span></div><ul><li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The character’s natural activities, as part of his or her job.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The challenges that these sorts of actions suggest.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The character’s primary emotional attitude, and how that is displayed visually and in language.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The character’s visual appearance and movement animations, both voluntary and involuntary.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Attributes and powerups that might affect the character’s abilities, and how they grow.</span></li>
<li><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The character’s natural environment, and enemies that may be found there."</span></li>
</ul><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">- <a href="http://www.designersnotebook.com/Workshop/CharacterWorkshop/characterworkshop.htm">http://www.designersnotebook.com/Workshop/CharacterWorkshop/characterworkshop.htm</a> </span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">When creating characters a lot of different techniques are used to make them more believable, genuine characters a</span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">lthough I think a lot of it depends on the genre. For example the lead slasher in a horror film isn't going to be coloured pink and have a cheery disposition, but with moody lighting, intense music and rough stylisation he becomes the dark Freddy Kruger we all know and love.</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">I think an easy example of the design of characters is within the movie 'The Chronicles of Narnia: The Lion, The Witch and The Wardobe." Here we see the evil witch and the heroic Aslan in ways which don't really depend on the script or much of the acting (Aslan being just the voice of Liam Neeson). The stylisation of both characters from the shining lion to the cold witch, even imprinting on the scenery around them suggests their characters. For example the witch is bathed in ice and her costume also suggests this. Everything about her is telling the audience she is evil whereas Aslan is a golden, shining lion and his setting (following the books Christian theme also) is always sunny and like spring. In the film they have played up to this brilliantly, I can't think of a bigger contrast. </span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwR-xc45XcTQrZg04rYzB4CRsOl0Z06Yo9H8VNG-8X7HJh_vxzvEr3U8907lbpzpmNsIks8Ons04wa3EGT5DJ_oT12574TIufyg4Rzp0_GiKFkyESMz6rC0ykayXGTntaMknTnVwthQ4C/s1600/Aslan-Lion-2-The-Chronicles-of-Narnia-Wallpaper.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgtwR-xc45XcTQrZg04rYzB4CRsOl0Z06Yo9H8VNG-8X7HJh_vxzvEr3U8907lbpzpmNsIks8Ons04wa3EGT5DJ_oT12574TIufyg4Rzp0_GiKFkyESMz6rC0ykayXGTntaMknTnVwthQ4C/s320/Aslan-Lion-2-The-Chronicles-of-Narnia-Wallpaper.jpeg" width="320" /></a></div><br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY5ROPUNOEgE1Q0e-iBAkXhQcXTU_5ll62uADaS-29ZpgG1ZA4Nd7OOSNA8lCdSnL5Ff3ht7OJrVIoC-Pzm5zdRlXTR-vdj9beBdbF5ZTiOgeKYhnkS0vUhsoo6-Jp7pPm_tyfPV6C9w2/s1600/white_witch1.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyY5ROPUNOEgE1Q0e-iBAkXhQcXTU_5ll62uADaS-29ZpgG1ZA4Nd7OOSNA8lCdSnL5Ff3ht7OJrVIoC-Pzm5zdRlXTR-vdj9beBdbF5ZTiOgeKYhnkS0vUhsoo6-Jp7pPm_tyfPV6C9w2/s320/white_witch1.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">^ pictures from the Chronicles of Narnia - the lion the witch and the wardrobe. notice how everything on the witch's picture is cold and sharp whereas the lion Aslan uses warm colours predominately orange.</td></tr>
</tbody></table><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">In visual design, the amount of drawings and research we've done for projects like 'reef' have also extended this. If i make a swamp like creature with gloopy, dreary colours it will express the character as such, whereas my final piece was a colourful coral based lady which immediately suggests she is good. Techniques as simple as this create compelling characters which ultimately create a realistic game world.</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif; font-size: 12px; line-height: 15px;"><i>"To create a truly immersive game experience with a compelling fantasy world, you have to populate that world with real characters. Not just characters that behave realistically on the screen, but characters that ARE real to you, the game’s creator. The more you know your own characters, the more real they will become, and the more they will help draw the player into your game’s imaginary world."</i></span></span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=10216">http://www.gamasutra.com/php-bin/news_index.php?story=10216</a></span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So there you go! characters are very important within the game and film world. without believable characters we'd all just be down the the stick men...</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, Geneva, sans-serif; font-size: x-small;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Verdana, Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="font-size: 12px; line-height: 15px;"><i><br />
</i></span></span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-80041688119142727982011-03-14T05:39:00.000-07:002011-03-14T05:39:48.233-07:00The Sadistic Artistic: Art direction<span style="font-family: Arial, Helvetica, sans-serif;">Hey people, </span><br />
<br />
<span style="font-family: Arial;">So here we are, another day another blog... after the stress of the gladiator i've finally got round to starting these again...so get those paintbrushes ready peeps we gonna talk about Art Direction.</span><br />
<br />
<span style="font-family: Arial;"><u>So what is Art direction? </u></span><br />
<br />
<span style="font-family: Arial;">looking at the job descriptions online it's a pretty demanding job spec:</span><br />
<br />
<div align="left">"The art director is the creative visionary, responsible for defining the visual direction of the project. The art director carries the burden of communicating his or her vision of the game design to a diverse team of artists."</div><div align="left"><br />
</div><div align="left">- Gamasutra - <a href="http://www.gamasutra.com/view/feature/3115/common_methodologies_for_lead_.php">http://www.gamasutra.com/view/feature/3115/common_methodologies_for_lead_.php</a></div><div align="left"><br />
</div><div align="left">"In professional game art departments, the art director is the captain of the ship. Art directors are<br />
generally responsible for setting the visual tone, quality, and style for the game."</div><div align="left"><br />
</div><div align="left">Begginning game graphics Evry, Harry J - <a href="http://my.safaribooksonline.com/159200430X/ch11lev1sec2?portal=oreilly">http://my.safaribooksonline.com/159200430X/ch11lev1sec2?portal=oreilly</a></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial, Helvetica, sans-serif;">Every description i have looked at is pretty much saying the art director is at the head of all the creative descisions in a Game project. looking at the brief they must determine (convulsing with the art team and lead artist) everything from environment to characters, textures to levels as well as the overall style and quality of the game. They're the boss in art terms and are directly responsible to the publishing company.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;"><u>So is it a creative role? </u></span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">I can see why people would think an art director position isn't creative as it is a lot of descision making...which to some people could seem quite administritive. I however, revising the links I think it is a highly artistic role. Think about it, this is the person who has to derive the research and make desicions on everything - from characters to environments etc. This also means they have to use their artistic judgement to a high degree. I would compare this role to a fine artist or researcher as to create say a character the art director has to find all the relevant research and starting ideas, refine them and show them to his team.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;"><u>The silver screen vs the gaming world</u></span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">So we've talked about art direction for games... what about films? surely they are very similar? A case study i've grabbed from the skillset website on Alex Laurent (a visual effects film guy turned art director for EA) should tell us everything we need to know...(ooooooooooooh!)</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">In 2004 Alex Laurent swapped the film industry (working for ILM on visual effects on such films as the Mummy series) to take over as senior art director at EA. He is currently working on the Harry Potter games.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">Talking to Skillset, Alex explains that the film industry is very mature and that there is a tendency to spend lavishly to create profit and return whereas in games "there is a very flexible standard and there is no promise of realism". He goes on to say that players are prepared to comprimise on graphics etc. if it creates an immersive game world.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">Describing the transfer of films and games Alex argues that the two worlds are not interchangeable and examples of cinematic storytelling which is new in games is what he will be bringing to EA, giving games an "artistic maturity".</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">Scrolling through this article I can tell that the main difference between Art direction in films and games is the budgets and capabilities of the mediums. Crossing from film to games Alex Laurent's main challenge seems to be working to the revised budgets and picking battles in the design.</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">(Skillset article: Alex Laurent <a href="http://www.skillset.org/games/careers/article_4407_1.asp">http://www.skillset.org/games/careers/article_4407_1.asp</a>)</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;"><u>So what next? The Art Director from the Saff...</u></span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">After discussing the trials and tribulations of becoming an art director I don't think i will be in that position for a long time. I've definitely got a long way to go developing technical and traditional skills before I become even a mere concept artist so yeah, i don't think i'll be jumping straight into this role... Although I do think I would like the art director role as i am a very avid researcher, i like discussing ideas and trying new artists etc. however working to restrictions such as briefs and time/budget restraints would annoy me!</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">In conclusion I think the art director is literally the big boss at the end of the game. The Dark Queen in battletoads, Bowser in Mario Bros, hell even Inky from pacman :D</span></div><div align="left"><br />
</div><div align="left"><span style="font-family: Arial;">later,</span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com2tag:blogger.com,1999:blog-7327046164191005496.post-1301726443867281292011-02-09T13:07:00.000-08:002011-02-09T14:01:17.317-08:00So you want to make a game...<div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="apple-style-span"><span style="color: black; font-family: Arial;">Hey people!</span><span style="color: black;"><o:p></o:p></span></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-family: Arial;">So did you miss me? Sorry It's taken ages for me to get back into this, due to a van made of cheese (my textures messed up okay!) and designing a metal character the blogs have been pushed back a little... purely my fault but I'm here now at the start/select screen pressing A. So... Game Design. I'm studying it so obviously I have a passion for it. As you've seen from my earlier blogs and the film I brought in today (Scott Pilgrim vs. the World) my gaming passion lies in the past... but how far have things moved on? Do the Battletoads really rival the sleek Tekken 6? In this blog i'm studying what makes these games different - the thing running through all of them...what is in their<span class="apple-converted-space"> </span><i>design?<o:p></o:p></i></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-family: Arial;">So let’s imagine we’re in that meeting, in that first job at Blitz or Codemasters, we look at the brief and the question is…How do we make this game?<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-family: Arial;">When I think of Game Design, to me gameplay is one of the most important things – but what actually is it? <o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">“<b>Gameplay</b></span></span><span class="apple-converted-space"><span style="color: black; font-family: Arial; font-size: 10pt;"> </span></span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">is interaction with a game</span></span><span class="apple-converted-space"><span style="color: black; font-family: Arial; font-size: 10pt;"> </span></span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">(in particular,</span></span><span class="apple-converted-space"><span style="color: black; font-family: Arial; font-size: 10pt;"> </span></span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">video games) through its rules, connection between player and the game,<sup id="cite_ref-I_5-0"> </sup>challenges and overcoming them, plot</span></span><span class="apple-converted-space"><span style="color: black; font-family: Arial; font-size: 10pt;"> </span></span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">and player's connection with it. Video game gameplay is distinct from graphics, or audio elements.”</span></span><span style="color: black; font-family: Arial; font-size: 10pt;"><o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-size: 10pt;">(</span><span style="font-size: 10pt;"><a href="http://en.wikipedia.org/wiki/Gameplay%20-%20accessed%209/2/2011">http://en.wikipedia.org/wiki/Gameplay - accessed 9/2/2011</a>)<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-family: Arial;">To me, Gameplay is the overall play of the game – the environment, the characters, how everything moves and feels, rules and mainly the interaction in the game. Take a bad example say anyone remember superman 64? Well if you’re one of the lucky few that haven’t just watch…<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dwG_VdEtTqv0S9tlh6UtL_l3UgYBpd_2hzr9Se2V8jZM2fL3dlPXNMDV8pU6sFmLo8JB52GZShn8tVFzqShwA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><span class="Apple-style-span" style="font-family: Arial;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="color: black; font-family: Arial;">This video just shows why gameplay – the control, environment and overall plot determines how awesome a game is…good gameplay is essential; when done badly gameplay is horrendous.<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">So now we know what gameplay is, where to start with the design? If only there were some examples of awesome game designers to follow…oh yeah there is!<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">As the best place to start is the beginning… how about the creator of <i>Spacewar!</i> ?<o:p></o:p></span></span></div><div style="line-height: 18.0pt; margin-bottom: 6.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 4.8pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">Steve "Slug" Russell</span><span class="apple-converted-space"><span style="font-family: Arial;"> </span></span><span style="font-family: Arial;">is a programmer and computer scientist most famous for creating <span style="color: windowtext;">Spacewar!</span>, one of the earliest<span class="apple-converted-space"> </span><span style="color: windowtext;">videogames</span>, in 1961 with the fellow members of the<span class="apple-converted-space"> </span><span style="color: windowtext;">Tech Model Railroad Club</span><span class="apple-converted-space"> </span>at<span class="apple-converted-space"> </span><span style="color: windowtext;">MIT</span><span class="apple-converted-space">. </span>(See ‘the evolution of awesome part 1 for more info). <o:p></o:p></span></span></div><div style="line-height: 18.0pt; margin-bottom: 6.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 4.8pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">With Spacewar! The lead programmer was just one guy. Within the 70’s the game designer, lead programmer and entire art team was this one person. Nowadays it is a completely different story… <o:p></o:p></span></span></div><div style="line-height: 18.0pt; margin-bottom: 6.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 4.8pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">With the modern developers game design is HUGE! <o:p></o:p></span></span></div><div style="line-height: 18.0pt; margin-bottom: 6.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 4.8pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">With the exception of casual games like bejewelled, the big budget games of today have dozens of designers. In larger companies each aspect of the gameplay and design is governed by a separate person, lead designer and general designer.<o:p></o:p></span></span></div><div style="line-height: 18.0pt; margin-bottom: 6.0pt; margin-left: 0cm; margin-right: 0cm; margin-top: 4.8pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">Game design falls into many different categories all with different designers: <o:p></o:p></span></span></div><ul style="margin-top: 0cm;" type="disc"><li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">World design - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">creation of a backstory, setting, and theme for the game</span></span><span style="font-family: Arial;"><o:p></o:p></span></span></li>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">System design - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">creation of game rules and programming</span></span><span style="font-family: Arial;"><o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Content design - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">creation of characters, assets, puzzles, and missions</span></span><span style="font-family: Arial;"><o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Game level design - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">construction of world levels and its features</span></span><span style="font-family: Arial;"><o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Game writing - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">dialogue, text, and story</span></span><span style="font-family: Arial;"><o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">User interface design - </span><span class="apple-style-span"><span style="color: black; font-family: Arial; font-size: 10pt;">constructs the user interactions and feedback</span></span><span style="font-family: Arial;"><o:p></o:p></span></li>
</span></ul><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">Examples of jobs within a modern game developer<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><ul style="margin-top: 0cm;" type="disc"><li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">Lead designer<o:p></o:p></span></span></li>
<span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Game Mechanic designer<o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Level/environment designer<o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Character Artist<o:p></o:p></span></li>
<li class="MsoNormal" style="mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-family: Arial;">Writer<o:p></o:p></span></li>
</span></ul><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">So now we know how Game play and design are worked we can start sharing the jobs and making the game…Phew! But what game to make? Obviously in a survival horror like the Queen’s building project we need the design to something slightly different to a game circled around Barbie and her horses (just a bit!). We need to think about the target audience. This will affect the genre and ultimately affect the Game design itself. <o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">So that was my first foray into Game design… But what do I personally look for myself? Loving the fighting genre as well as RPG’s the type of gameplay I’d be looking for is Hack/Slash. Founded by the old pen and paper style of D&D games as well as card games like munchkin, Hack Slash gameplay emphasises combat. <o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">So until next time this is the GA from the Saff saying bye!<o:p></o:p></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span style="font-family: Arial;">Later,<o:p></o:p></span></span></div></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-16541208688017407502011-01-14T09:14:00.000-08:002011-01-14T09:14:44.142-08:00The Review Hue<div style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So back in the GA frame of mind; we're all stressed and shaky (god knows I will be when we see the next 3D brief; Eek!)...I myself had an awesome Christmas involving a HD camera (which will make textures look amazing...) I hope you all did too :) I've been stumped with writer's block for the past few days, so for this blog i'm gonna try and kill the banter and get on with it for once...so here goes: Game reviews.</span></div><div style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Most of the game reviews I've seen are of the magazine type. These flashy reviews focus on the main games out at the moment etc. Flicking through a copy of 360 magazine I can see the main feature is Gears of War 3, as well as Dead space 2 and the new Medal of honour. All big games. All games with companies that can pay for the reviews.</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">This links to my main point - so what issues face games reviewers? I think the temptation to write flatly for a magazine is very great. I mean who wants to write about the growing Fifa franchise again and again and again......oh yeah and again... but if it pays? Well people will. Looking at the links it seems to be a choice similar to music; as a singer myself I write my own music and would love to perform it... but if singing ABBA and mowtown on the gig pays me...well that's what I gotta sing. This makes it quite tough for a game reviewer to choose - do you write passionately about a subject that pays little, or do you 'sell out'?</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The next obstacle is how to write the reviews. Do you bump it up with facts and figures handed by the company, or do you use a little imagination and write what you know from playing. What you enjoy about the gameplay, the characters etc. Do you, this time, dare I say... GET PERSONAL!? Or would it be more in your own interest to stick to the mechanics of the basic review...plot, style, specs, mark, end.</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So who actually pays for Game reviews? Researching the internet I found that the salary in dollars for a Games tester or Reviewer (magazine) is $32,000. I even found a job opportunity looking for a games reviewer on a self employed basis. When I worked at Game over Christmas the manager also offered me the opportunity of writing reviews that would be paid for if chosen. This again shows the two extremes. The salary is obviously a job writing corporate articles in a magazine whereas if you want to write alone it almost always seems to be self employed. </span></div><div style="font-family: Arial, Helvetica, sans-serif;"><br />
</div><div style="font-family: Arial, Helvetica, sans-serif;"><u>New Games journalism</u></div><div><span class="Apple-style-span"><div style="font-family: Arial, Helvetica, sans-serif;"><br />
</div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The rebellion that is new games journalism is way more personal than the amateur or magazine style writings. It's not reviews in the traditional sense and represents a stark contrast to the more normal review or article - the term itself was</span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 19px;"><span class="Apple-style-span" style="color: black;"> coined in 2004 by journalist Kieron Gillen. </span></span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif; line-height: 19px;"><span class="Apple-style-span" style="color: black;">When reading the examples of NGJ i found it really confusing as to the metaphors etc. I liked however how links were made to the personal experiences of the gamer themselves rather than just a bog standard review. The main difference between the magazine reviews and NGJ is this - NGJ tends to respond to the subjective experiences presented in the game world, interactions, and personal flavour which creates a unique story - kinda similar to most of our blogs!</span></span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="Apple-style-span" style="line-height: 19px;"><br />
</span></span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">In conclusion i think NGJ, although hard to understand at first, is better than the corporate magazine reviews, just giving cold statistical reviews. I think with the way I myself write I will be able to write (if not already) in the NGJ style - I already develop little personal tweaks on subjects and in these blogs that give my writing those highlights. I also hope I'm passionate enough not to get sucked into the world of monotony that is the higher paid magazine style review.</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So until my next blog; the long awaited review! (and yeah it'll be a kick ass retro game) I say stick it to the man and write how you want :D</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span></div></span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-10276429459409432152010-12-07T03:50:00.000-08:002010-12-07T08:11:51.117-08:00Hello my game is....and I have a problem<div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I know my last blog was only yesterday; though last night I watched a documentary that really made me want to write. So here I am again rambling, though this time actually rambling about a viable argument. You see the programme (Panorama, BBC) was talking about gaming addiction. Is it real? Just who are the people affected? I found myself, now a person selling videogames as well as attempting to make them (with tenacity :P) getting rather engrossed in the programme and wanting to take some kind of responsibility. I mean I love games, I wouldn't be in everyday determined on 3dsmax if I didn't, although after a few hours on Sacred 2 I can put the controller down...So what makes an addict an addict? Just how much is too much?</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Yesterday at GAME the main release was World of Warcraft Cataclysm (released last night at 11pm), and I managed to get quite a few pre orders (along with Wii remotes...seriously they LOVE the Wii-motes) though for two of the case studies mentioned in the documentary this was the worst game for fuelling game addiction. Leo, 20 calculates that he's spent 12hrs a day for 2 years on the game, clocking experience to get to level 70. He's lost touch with friends and family and his university work is failing. Also, Joe from Notts. only stopped playing when his dad threw his Xbox 360 out the window after he was expelled from university. Now thousands in dept, he stopped going to lectures and couldn't psychically move from his bed. Finally, Chris' Mother recalls how he started via refusing to go to school, playing the game throughout the night. More scary to this particular story is how when the internet went down he remembers shaking and sweating also becoming violent - anyone else think heroin addict sympts? To be honest when i saw these guys I thought of this video -</div><div class="separator" style="clear: both; text-align: left;"><br />
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</div><div class="" style="clear: both; text-align: left;">Joking aside, if it is this severe what are people doing about it? And is it the gaming industry or the individual who is to blame?</div><div class="" style="clear: both; text-align: left;"><br />
</div><div class="" style="clear: both; text-align: left;">Gaming addiciton is not recognised as a medical condition; and companies believe it is a product of media histeria. Within the documentary Ian Livingstone from Eidos Interactive argued that "People say they are addicted to football or television, they probably have addictive personalities - there is no formal published medical evidence saying games are addictive." Listening to him I did kinda agree - I mean didn't they say the same about dancing and rock'n'roll in the 50s? After all isn't it your choice whether you play the game?</div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; text-align: center;"><tbody>
<tr><td style="text-align: center;"><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSlbq0XtAvOcMtGPQFtdT0SI4YbJSfukWGAzEkTZfF5CXZRDogrH4ZKpIS2i7r1ell_CRC-0G13YIGNFwQ-uuPuRlnYjbtIJxWYGqxMsgO-XzUKx2xuYn9LLuQhWbnV5S2WrYlDbA5MSAn/s1600/Robbie_Cooper23game550w-773517.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" height="122" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSlbq0XtAvOcMtGPQFtdT0SI4YbJSfukWGAzEkTZfF5CXZRDogrH4ZKpIS2i7r1ell_CRC-0G13YIGNFwQ-uuPuRlnYjbtIJxWYGqxMsgO-XzUKx2xuYn9LLuQhWbnV5S2WrYlDbA5MSAn/s200/Robbie_Cooper23game550w-773517.jpg" width="200" /></a></div><br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYN8LiGb_6CqOxBYO4ujNLOOIca9-KPkXCJSCV38Pj6hg2j7A-VV42DayGTEjk38MDswcmdhyK-WCOPu_3q-DNT35-nnmlOjG8EfZtdxjrT6cG0es73DehMpFgmdtn7FxW6oZKvOXY33sA/s1600/GAME+PHOTO2.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="124" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYN8LiGb_6CqOxBYO4ujNLOOIca9-KPkXCJSCV38Pj6hg2j7A-VV42DayGTEjk38MDswcmdhyK-WCOPu_3q-DNT35-nnmlOjG8EfZtdxjrT6cG0es73DehMpFgmdtn7FxW6oZKvOXY33sA/s200/GAME+PHOTO2.jpg" width="200" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;">Above are some of the pictures </span><br />
<span class="Apple-style-span" style="font-size: xx-small;">taken through </span><span class="Apple-style-span" style="font-size: 10.8333px;"><span class="Apple-style-span" style="font-size: xx-small;">the screen </span><span class="Apple-style-span" style="font-size: xx-small;">by Robbie Cooper - </span></span><br />
<span class="Apple-style-span" style="font-size: xx-small;">The child directly above concentrates so much </span><br />
<span class="Apple-style-span" style="font-size: xx-small;">on game-play he has lost the blink reflex. <br />
He openly cries while gaming.</span><br />
<span class="Apple-style-span" style="font-size: small;"><br />
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<div style="text-align: left;"><span class="Apple-style-span" style="font-size: xx-small;"></span><span class="Apple-style-span" style="font-size: small;">Evidence from Ukie the industry body says games develop intelligence, are valuable learning tools and reduce stress - the latter of which I can relate to I mean who hasn't had a blast on a game after a bad day, and felt great when they get that headshot? I know I have. On the other hand the World Health Organisation describes some addictions to games "a serious threat to the mental health of young Europeans." Prof. Mark Griffiths from Nottingham Trent University also says that "People display signs and symptoms of more serious addictions." </span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"></span><span class="Apple-style-span" style="font-size: small;">Next the programme looks at South Korea and the impact their brilliant high speed broadband is having on the people there. Looking at the moving maps and walls looking like Picadilly Circus everywhere I immediately thought this was awesome! I was completely in awe of the brilliance of the technology. In S.Korea 85% of the people have fast broadband, and more than half the population play games. Though this dazzling technology hides a population of gaming addicts. There are horrors like people actually playing themselves to death with blood clots and starvation plus the tragic story of a couple who actually left their own child to starve to death while playing a game where you save and protect a virtual child! In this last case the mother was taken for psychiatric review and was found to already be mentally unstable and of low I.Q. which supports the argument of it being the gamer not the game. A solution to the numbers of gaming addicts sees S.Korea holding bootcamps where the aim is to try and establish new bonds in the real world over the virtual. This really seems to work as a S.Korean child speaks at the end saying he really feels better playing outside.</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;">So what makes the games so addictive? With S.Korea warning Britain will soon end up the same way and stories already of a woman having her children put into care over gaming addiction; Adrian Chon, Chief executive of Sixtostart explains why - "Games are designed in a manner so you don't want to leave. Using variable rate of the enforcement games are powerful tools. It is the slot machine effect."</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;">So are games addictive? Are we all just crack addicts waiting to happen? I myself think they are to a certain extent. They use scientific tools and marketing devices to keep the consumer coming back. Although I personally think, looking at this documentary, like smoking, drinking and drugs it depends on the individual. Some people are stronger than others and some are more vulnerable to the triggers of gaming addiction. Within the case studies above I think they just needed more to do - watching the film, after quitting so many video games Joe is now working as a freelance film maker which is more inspiring for him. Boredom is really the killer, to me anyway. Disagree? So you can make your own conclusions i've added both parts of the film below - leave me a comment if you like :D.</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;">So yeah, if you're bored games are cool, I myself love them....just don't get like these guys...PUT DOWN THE CONTROLLER!</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></div><div style="text-align: left;"><span class="Apple-style-span" style="font-size: small;">Later,</span><br />
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<div class="" style="clear: both; text-align: center;"><u><span class="Apple-style-span" style="font-size: large;">Panorama - BBC 6th Dec 2010</span></u><br />
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</span></u></div><div class="" style="clear: both; text-align: left;"><div style="text-align: center;"><span class="Apple-style-span" style="font-size: large;">PART 1/PART2</span></div></div><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dyvWeuyPNqRWSUmA6vhQ3043UExhj5tesqDUOz2sEloVU6ndK_q1H8SwI_jZwUgggw9bBV0fFZA4s3FgIdR6Q' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><br />
<div class="separator" style="clear: both; text-align: center;"><s><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dw4HWTDMS0MEG3jqGfwD-SzWQtzGqu2ZsV5DSRcNeVHvTJMQKNTojiRCzl9pWutxzLGBRwZhxH8gqFZwlKJ2A' class='b-hbp-video b-uploaded' frameborder='0'></iframe></s></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com4tag:blogger.com,1999:blog-7327046164191005496.post-51329489545120332482010-12-06T13:46:00.000-08:002010-12-06T14:16:04.441-08:00SNOW! and then some gaming...<div class="separator" style="clear: both; text-align: left;">So you've probably noticed by now that there's snow everywhere and it's BLOODY FREEZING! I hate snow as it is cold and messy. Ice is worse and my gloves pretty much melt with furry fluff everywhere at the moment...which is what i get for shopping at claire's accessories. Though the melty gloves are the link to the video below...I wore them in quite a Christmassy way :) so as this is a festive blog (and the songs and decorations etc. are probably killing you already) I'll cut a long story short....last Sunday this was me - </div><div class="separator" style="clear: both; text-align: center;"><br />
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Just thought I'd give you people out there an insight into what I actually do when I perform - as well as the usual (but posh as this was L'boro) banter at the start. This specifically, was at Charnwood's got Talent in Loughborough and yes it was also FREEZING! I managed to get third which was quite awesome, and in the post for me somewhere is £75 :) Also if you get the Loughborough Echo..I'm on page 3! (no kidding the pictures from the talent show are actually page 3...made me kill myself laughing). For the first time I actually thought I wouldn't get anywhere and I'd be home watching t.v. they called out my name and i screamed louder than a pensioner playing bingo (which to my experience on the clubs is actually pretty damn loud!)<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggDjDE_jhZQ-0Zu0lO1MbmanE76hUfSWxLEukNJHwHG_p2Aw1MqGK_gV5vwZPq83VZGvbbPDCZZ1fQ90FGbuoCcs6kCNHD8IpNAl9zjkMeKR1msHMeesDr-w6Y4qeLsuUFDWVMP6xm4-k6/s1600/DSC01221.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEggDjDE_jhZQ-0Zu0lO1MbmanE76hUfSWxLEukNJHwHG_p2Aw1MqGK_gV5vwZPq83VZGvbbPDCZZ1fQ90FGbuoCcs6kCNHD8IpNAl9zjkMeKR1msHMeesDr-w6Y4qeLsuUFDWVMP6xm4-k6/s320/DSC01221.JPG" width="168" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">I guess once you've seen me in that outfit I don't really have a comeback so I suppose I'll be wide open to gags these next weeks. although my week has also been quite cool - off the back of an earlier blog I managed to bag a job at GAME! Keeping with the Christmas theme it is a Christmas temp job - but tenacious as ever (which according to Heather I am, *grins*) I've taken it and on the first day (today) managed to sell 10 games and 5 Wii remotes (yeah... the people love the Wii remotes) and since I've got home I've done some quick market research ready for my next day (Wednesday). I really do think the people are nice there though, as they saved me from a scary shopper - seriously he made me repeat all the Kinect features again and again and AGAIN and also asked if we stocked a Sega Saturn.....I mean I remember the Sega Saturn, although awesome it was in stock a long...long time ago. 'Nuff said. </div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Anyways; with a tree to texture I'm off. I hope all your reviews went really well and erm, </div><div class="separator" style="clear: both; text-align: left;">enjoy the vid ^^</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Later,</div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com2tag:blogger.com,1999:blog-7327046164191005496.post-24487516539891801332010-11-24T12:21:00.000-08:002010-12-06T11:16:19.306-08:00An 80s kid in a 90's world<div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">Hey people!</span><span style="color: black;"><o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">So six blogs down the line and you finally get to find out just how this little gamer began...the calm before they warped my mind and stole all of my precious little time...<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black; font-family: Arial;">In a galaxy far, far away…<o:p></o:p></span></u></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">So it's June 22nd 1990: New kids on the block were number one with Step by step (oh yeah!) the Simpsons were released on the Tracy Ullman show, Ghost was the highest grossing movie...and in the small town of Leicester the girl you now know as Amy Gilbert was unleashed upon the world...<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">Well enough of the third person...During my early years I'd already got my hands on an Amstrad CPC 464 </span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpwKY3fLK6VXOd7ZbVFmxB-tllINLj-i55EnWrUoOO74dBT7gFkuZ344Ncqsv3DtvKZkqui_TRm03Vs_9cFHaHEg95gl9j0jTmgYUGExc8njjYbMOFeByDFlz5X8augwauASBR7gmry4Ck/s1600/amstrad_cpc_464.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="257" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpwKY3fLK6VXOd7ZbVFmxB-tllINLj-i55EnWrUoOO74dBT7gFkuZ344Ncqsv3DtvKZkqui_TRm03Vs_9cFHaHEg95gl9j0jTmgYUGExc8njjYbMOFeByDFlz5X8augwauASBR7gmry4Ck/s320/amstrad_cpc_464.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">To give you an idea of what this fossil of the gaming world looked like here's a handy pic ^</td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgpwKY3fLK6VXOd7ZbVFmxB-tllINLj-i55EnWrUoOO74dBT7gFkuZ344Ncqsv3DtvKZkqui_TRm03Vs_9cFHaHEg95gl9j0jTmgYUGExc8njjYbMOFeByDFlz5X8augwauASBR7gmry4Ck/s1600/amstrad_cpc_464.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><span class="Apple-style-span" style="font-family: Arial;">So without age (yeah I know it’s hard to believe but I’m only 20) I can remember the classics of Dizzy, Asteroids and Lemmings! You see when I was growing up, with my mum short of funds my cousin Christian would always hand down his old consoles to me and my little brother which explains the title of this blog - I really was a 90’s kid growing up with 80’s consoles -and I loved it. The colour, the music! It really cemented my fascination with the 8 and 16 bit world. Throughout my years I went through the Amstrad, the Atari 2600, the Sega master system and Megadrive and my favourites the NES (which was voted the single greatest video gaming console out of 25 by IGN in 2009) and SNES :D I also remember the first PC of the house – given to us by a guy who used to m.o.t. my dad’s car. That monster of a computer had a massive, brilliant, totally huge (wait for it) 4mb of RAM!!! For that you could play majhong and write notes MSdos style…quite epic eh? Thing is all of these consoles and the 4mb dinosaur (now updated with a new brain of 32mb) I still have in the house. They still all work! The life support of my NES on my grandad’s brilliantly beige tv still bleeps :’)</span></div></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">So let’s get down to business…so what was my favourite game? There’s far too many favourites so I’ll run over a few diamonds and try to keep this blog within 500 words (so not gonna happen :P)<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black; font-family: Arial;">Rash, Pimple and Zitz<o:p></o:p></span></u></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">This kinda speaks for itself, so I insist before you finish reading my blog just listen to this – <o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
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</div><div style="text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dykQO605N83aUWxg0SNb0309z1NjclQ_9cp6RsTvvIAR4ke8KNCVI2w1XsHWTWBYP7TUgLHU5Kyg1LsWI-5IA' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial;">Now how awesome was that? Just listening to the first bars of the music brings me joy. Battletoads Double Dragon: the Ultimate team really was the gaming height for me in the old school times. These are the times when “a battle cruiser the size of a city smashes out of the moon” and T. Bird calls upon the Battletoads and Billy & Jimmy Lee to save the day! Preferably for the 1player (as in 2player you could easily kill your teammate) this game was no easy ride. To cut a long story short, after much A and B bashing, I finally defeated the pixel perfect Dark Queen and the rest is history. Why do I love it? The colour, the music, the brilliance of the pretty much weed induced storyline – I mean 3 toads, led by a chicken (who has a PhD) teamed up with two martial art wielding twins, on a spaceship, getting bosses such as Big Blag and Robo Manus…*sighs* <o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial;">(I know I’m writing this blog but just now I had to run out and ring the fire brigade as there was a fire at the end of Goldhill! Scary stuff!!! :O only on the Saff I guess….anyways back to gaming)<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black; font-family: Arial;">I’m Blue and Cyan…<o:p></o:p></span></u></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">Sticking with the NES, I now want to talk about a little blue guy that kicks several kinds of ass. Oh yeah it’s Megaman! Three to be exact, this was another of my loves and here’s the essential visage -</span></div><div style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 0cm; margin-right: 0cm; margin-top: 12.0pt;"><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.blogger.com/video.g?token=AD6v5dx55unWBMjhmZoI8tMw6iIqLCy3DG7SoXMv-7-gy3vLJLDZTvngxj_39YfB2J2dGw2ob-OAHTQSejj2DDr1sQ' class='b-hbp-video b-uploaded' frameborder='0'></iframe></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><span style="color: black; font-family: Arial;">A rock solid game by Capcom (1990 – oh yeah something else cool that happened on my arrival) it boasted levels of bosses such as Hard man, Snake man and Gemini Man; the likes of which are missing from the games of today. I can remember playing the Shadow man level so many times I’m surprised my hands can draw and are not severely crippled. It really was rock solid although the elation at completing a level was like that of getting a process to work in 3Dsmax. Again the brilliance of 8 bit shines through with acid colours and a robot riding on a dog…<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin-bottom: 0cm; margin-left: 0cm; margin-right: 0cm; margin-top: 12.0pt;"><u><span style="color: black; font-family: Arial;">Get over here!<o:p></o:p></span></u></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">As I grew up I started to develop quite the talent at the beat ‘em up genre. Starting with Tekken 2 on the Playstation I still keep up with that series even now. I guess it’s brilliant when you get like 20 perfects in survival mode on your brother’s PS3, his mates in admiration cheering ‘’him’’ on and then he has to type ‘’yeah….that was my sister playing”. What can I say? Just don’t get on the wrong side of me and Nina Williams. I also have a soft spot for the Mortal Kombat series…yeah the soundtrack is on my phone – as soon as I hear “Choose your destiny” I’m gone…<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial;"><br />
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</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">So those were just a few of my favourite games…I guess that’s what I’d love to relive now. I mean the realism is brilliant in games at the moment. I honestly feel like I’m there. You can see every stone and taste and smell the environment just by playing a game like say, Gears of War… Although within the new Scott Pilgrim vs. The World download (the game I’m playing the most now) I truly feel I belong there. It is the most recent game to utilise all the old 8 bit magnificence I knew and still love. You see I feel back then we had the belief within games. Games like Battletoads where the storyline was so imaginative it blew our little minds. I guess I really am still an 80’s gamer in a 90s world (make that 00s).</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black; font-family: Arial;">For you fellow retro gamers…<o:p></o:p></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><br />
</div><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><a href="http://www.youtube.com/watch?v=4qsWFFuYZYI"><span class="Apple-style-span" style="font-size: small;">http://www.youtube.com/watch?v=4qsWFFuYZYI</span></a><span class="Apple-style-span" style="font-size: small;"> – 8 bit Trip by <span style="border-bottom-color: windowtext; border-bottom-style: none; border-bottom-width: 1pt; border-left-color: windowtext; border-left-style: none; border-left-width: 1pt; border-right-color: windowtext; border-right-style: none; border-right-width: 1pt; border-top-color: windowtext; border-top-style: none; border-top-width: 1pt; color: #333333; padding-bottom: 0cm; padding-left: 0cm; padding-right: 0cm; padding-top: 0cm;">Rymdreglage</span> – a brilliant video that through lego stop motion runs through all the old school to the future. This is the best timeline you’ll find.<o:p></o:p></span></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="border-bottom-color: windowtext; border-bottom-style: none; border-bottom-width: 1pt; border-left-color: windowtext; border-left-style: none; border-left-width: 1pt; border-right-color: windowtext; border-right-style: none; border-right-width: 1pt; border-top-color: windowtext; border-top-style: none; border-top-width: 1pt; color: #333333; font-family: Arial; font-weight: normal; padding-bottom: 0cm; padding-left: 0cm; padding-right: 0cm; padding-top: 0cm;"><o:p><span class="Apple-style-span" style="font-size: small;"> </span></o:p></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><a href="http://www.youtube.com/watch?v=ig9-wX0aaFU"><span class="Apple-style-span" style="font-size: small;">http://www.youtube.com/watch?v=ig9-wX0aaFU</span></a><span class="Apple-style-span" style="font-size: small;"> – the most amazing piece of engineering I’ve found…the NINTOASTER! Thing is it actually works. I really want one of them…gotta brush up on my electronics though before I have a go at making one :P<o:p></o:p></span></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><o:p><span class="Apple-style-span" style="font-size: small;"> </span></o:p></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><span class="Apple-style-span" style="font-size: small;">So 1100 words later i'm off...</span></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><span class="Apple-style-span" style="font-size: small;"><br />
</span></span></h1><h1 style="line-height: 13.65pt; margin-bottom: .0001pt; margin: 0cm;"><span style="font-family: Arial; font-weight: normal;"><span class="Apple-style-span" style="font-size: small;">Later,</span><span style="color: #333333; font-size: 10pt;"><o:p></o:p></span></span></h1>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com4tag:blogger.com,1999:blog-7327046164191005496.post-85541954953423529912010-11-09T07:40:00.000-08:002010-11-09T07:49:03.309-08:00The Evolution of Awesome... Final Round<div class="MsoNormal"><span class="apple-style-span"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Hey people!<o:p></o:p></span></span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So we come to my final blog on gaming history until we divulge into my own dark twisted gaming story (yeah underneath this cool exterior lies a crying dying emo). But enough of that, go on... go get the Tardis, phonebooth or whatever form of time travelling method is preferred (mines a DeLorean) It's time for the future!<o:p></o:p></span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">"Tomorrowland…where the future becomes the present"</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So it's the year 2000 and after surviving Y2K we're not dead (bring on 2012!) So what’s changed? I mean I still and always will have the love (and epic house rhythm) of a 90’s kid but I think 2000 was just a different milestone itself. I got inspiration for this blog by looking through the 1960’s videos “house of the future” etc. I think they’re worth a look as they really are amazing… I mean with claims of new electric toothbrushes and a sink that adjusted to height! God we had it made. </span></span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So what of the gaming industry in the futuristic times of the big bad naughties? <span style="color: black;"><o:p></o:p></span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">This decade saw Sega exit the hardware market, Nintendo fall behind, Sony expand its lead in the industry as well as Microsoft developing a gaming console (the Xbox).<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
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</div><div class="MsoNormal"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The main developments in this decade are as follows:<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
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</div><div class="listparagraph" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>With the failure of the Dreamcast (it sucked) in the late 90’s Sega left the videogaming market… (And now they work for Nintendo!? Anyone else remember when Mario and Sonic </span></span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">were deadly enemies of the console war?)</span></div><div class="listparagraphcxspmiddle" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>Sony opened the decade with the Playstation 2, which became the top selling console.<o:p></o:p></span></span></div><div class="listparagraphcxspmiddle" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>Nintendo released the GameCube<u1:p></u1:p> .<o:p></o:p></span></span></div><div class="listparagraphcxspmiddle" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>Microsoft produced the Xbox, which later became the Xbox 360 of today.<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
<div class="listparagraphcxspmiddle" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>Online gaming excelled with the introduction of gaming services such as Xbox Live<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
<div class="listparagraphcxspmiddle" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>(2004 onwards) The Nintendo DS and Sony PSP are premiered<u1:p></u1:p>.<o:p></o:p></span></span></div><div class="listparagraphcxsplast" style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·<span class="apple-style-span"> </span><span class="apple-converted-space"> </span>Sony released the Playstation 3, whereas Nintendo released the Wii and capitalised on casual gaming.<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
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</div><div class="MsoNormal"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Graphically games soared – with HD video a definite hit with veteran gamers seeking complete immersion within games. Comparing this with the age old Atari (as much as I love it) you can see just how much games have come on within the last 30 years.<o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><br />
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</div><div class="MsoNormal"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">“From a time when people were thrilled to see a square white block and two rectangular paddles on the screen to today, where gamers explore realistic three-dimensional worlds in high resolution with surround sound, the experience of being a gamer has changed radically.</span></span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">” (Reimer, J </span></span><a href="http://arstechnica.com/old/content/2005/11/crossplatform.ars/"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">http://arstechnica.com/old/content/2005/11/crossplatform.ars/</span></a><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> accessed 9/11/2010)<o:p></o:p></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Also, looking at the beginnings of game developing to now there is a sharp contrast. In ‘The Evolution of Awesome #1’ I talked about Ralph Baer creating the first recognised video game out of boredom and people developing games as a hobby. Now just look at your average game company today. Game development teams can hire hundreds of people all specified to different areas; not only for game production but for admin, quality and marketing also. <o:p></o:p></span></span></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Console wise we are already reaching infinity and beyond (as Buzz lightyear said it best) with Microsoft recently releasing Kinect for the Xbox a <span class="apple-style-span"><span style="color: black;">"controller-free gaming and entertainment experience". Another form of immersing the gamer fully into the game, this is similar to the Playstation Move and Wii technology etc. You see now, in the future, we don’t just sit down and play games we actually live them.</span></span></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="apple-style-span"><span style="color: black;"><br />
</span></span></span></div><div style="line-height: 10.5pt; margin-bottom: 15.7pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm;"><u><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">"With great power comes great..."<o:p></o:p></span></span></u></div><div style="line-height: 10.5pt; margin-bottom: 15.7pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So like an American child star’s mother we’ve pushed and pushed the gaming industry to this point where it’s selling like no other. But like Lynne Spears we know it’s only a matter of time until our protege goes off the rails and ends up snorting coke and doing jail time. So now I’m asking what are the pressures of the gaming industry?<o:p></o:p></span></span></div><div style="line-height: 10.5pt; margin-bottom: 15.7pt; margin-left: 0cm; margin-right: 0cm; margin-top: 0cm;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Well consulting the internet all the research points to…<o:p></o:p></span></span></div><ul type="disc"><li class="MsoNormal" style="color: #333333; line-height: 10.5pt; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The growing cost of development for games on next-gen platforms will increase demand from publishers to require new games to be deployed on many platforms.<o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; line-height: 10.5pt; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Increased cross-platform development will mean less money for optimizing a new game for any particular platform.<o:p></o:p></span></li>
<li class="MsoNormal" style="color: #333333; line-height: 10.5pt; mso-list: l0 level1 lfo1; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto; tab-stops: list 36.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">As a result, with the exception of in-house titles developed by the console manufacturers themselves, none of the three major platforms (Xbox 360, PS3 and Nintendo Revolution) will end up with games that look significantly different from each other, nor will any platform show any real "edge" over the others. Many games will be written to a "lowest common denominator" platform, which would be two threads running on a single CPU core and utilizing only the GPU.<o:p></o:p></span></li>
</ul><div class="MsoNormal"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">(Reimer, J </span></span></span><a href="http://arstechnica.com/old/content/2005/11/crossplatform.ars/"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">http://arstechnica.com/old/content/2005/11/crossplatform.ars/</span></a><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> accessed 9/11/2010)<o:p></o:p></span></div><div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The winners…<o:p></o:p></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The PC and Revolution platform as it has the simplest design.<o:p></o:p></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The losers…<o:p></o:p></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Surprisingly, the Xbox 360 and the Playstation may find it difficult to “stand out” against the new competition.<o:p></o:p></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Ultimately, I forecast that there will be no more console wars! Remember the fights of Nintendo and Sega? (Well if you don’t here’s a handy video -</span></span><a href="http://www.mefeedia.com/watch/28832441"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">http://www.mefeedia.com/watch/28832441</span></a><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> (<span class="apple-style-span"><span style="color: #333333;">Rolfe, J (2010) Console wars)<o:p></o:p></span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><span class="apple-style-span"><span style="color: #333333;"><br />
</span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">No longer will this happen as most content will be available on every gaming device.<o:p></o:p></span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So now we’re through the history and way out here in the future... anyone remember mouse in the maze? *laughs* I remember Mortal Kombat... but more of that in my next blog… </span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So before you yell “FINISH HER!” I’ll bugger off…<o:p></o:p></span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></span></span></div><div class="MsoNormal" style="line-height: 10.5pt; mso-margin-bottom-alt: auto; mso-margin-top-alt: auto;"><span class="apple-style-span"><span style="color: #333333;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span><span class="Apple-style-span" style="font-family: Arial; font-size: medium;"><span class="Apple-style-span" style="font-size: 10pt;"><o:p></o:p></span></span></span></span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-21582665042767759052010-11-02T09:12:00.000-07:002010-11-02T09:21:54.086-07:00The Evolution of Awesome... Level 2<div class="MsoNormal"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"></span><br />
<div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">RAWR! </span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><br />
<div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So we started our conquest into the golden ages of video games last time with the humble first steps of the then tiny video game. Now we come to my favourite eras - the 80's and 90's! A time of Pacman and Mario...ringlets and grunge looks...Rick Astley and a little girl group called The Spice girls...(I gotta ask what were we doing to ourselves with this ear vomit?) Anyway, enough nostalgia... let's get right to it...starting with the 80's.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">'Where we're going we don't need roads...'</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">“The Golden age of video arcade games reached its zenith in the 1980’s” – (Wikipedia,<span class="apple-converted-space"> </span><a href="http://en.wiki.org/wikipedia/history_of_video_games">http://en.wiki.org/wikipedia/history_of_video_games</a><span class="apple-converted-space"> </span>accessed 2/11/2010)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Throughout the 1980’s-1990’s where gaming grew majorly. Publishing houses appeared such as Electronic Arts (which has lasted 20years) and the low publishing cost of computer games allowed for bold, unique games – a legacy that has continued to this day. This age produced many technically creative and genre defining games such as:</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mystery house (1980)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Pacman (1980)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Donkey Kong (1981)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mario Bros. (1983)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Dragon’s lair (1983)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Street Fighter (1987)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the dark (1992)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u1:p><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So keeping this in mind I thought I'd review a game that stole many of my days and nights way back when (and even now when I get the NES out the attic). So where is the mushroom loving Italian plumber when the mushroom kingdom is in need? Enter Mario!</span></span></u1:p><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mario Bros.</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mario is obviously one of the most influential characters in gaming today; therefore I had to include the origins of this series.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mario’s first outing might have been in the form of jumpman in Donkey Kong (1981) but by 1983 he had his debut in Mario Bros. This game portrayed the character as an Italian American plumber with his younger brother Luigi, who have to defeat creatures in the sewers of <st1:state w:st="on"><st1:place w:st="on">New York</st1:place></st1:state>.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Mario was one of the triumphs of the 1980’s and it shows, as he is still Nintendo’s main mascot today. Over the years he has been in many inclinations as follows:</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1981 – 1989 - Donkey Kong, Donkey Kong jnr, Mario Bros, Super Mario Bros (1,2,3)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1989 – 1995 – Super Mario Land, Super Mario world (2),</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1996 – 2002 – Super Mario 64, Super Mario Sunshine</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">2002 – present – New Super Mario Bros, Mario Galaxy, Paper Mario, New super Mario (Wii)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">1980’s consoles</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The primary gaming computers of the 1980’s emerged in 1981 & 1982: the Commodore 64, ZX spectrum and the Amstrad CPC. In 1984 the gaming market took over from the console market, following the crash of that year; computers offered equal gaming ability and simple design.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><a href="http://www.youtube.com/watch?v=eY2gK1MPgh8"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">http://www.youtube.com/watch?v=eY2gK1MPgh8</span></a></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> - video mash up of 100 Commodore 64 games in 10 minutes....(Yay! - visual aid :) ) </span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Commodore 64 was released to the public in 1982 and was very popular. It had a BASIC programming environment and advanced graphic and sound capabilities for its time, similar to the Colecovision. It would become the most popular console of its day in the <st1:country-region w:st="on"><st1:place w:st="on">USA</st1:place></st1:country-region> and many countries and the best selling computer console of all time.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Arrival of the <st1:street w:st="on"><st1:address w:st="on">Atari ST</st1:address></st1:street> and Commodore Amiga in 1985 saw the entrance of a new era of 16 bit machines. Also, the VGA standard developed for IBM’s new PS/2 line in 1987 gave the PC the potential for 256 colour graphics. In 1980 Nintendo also launched it’s Game and Watch line, the first LED hand held system. Tiger borrowed this concept of videogaming with cheap, affordable handsets and still produces games in this model to the present day.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">In 1985 Nintendo released one of the most popular gaming consoles of all time – the Nintendo Entertainment System or NES. The Nes dominated the <st1:country-region w:st="on"><st1:place w:st="on">USA</st1:place></st1:country-region> market until the rise of the next generation consoles in the early 1990’s and used large cartridges.The gamepad design of a directional pad and with 2 or more buttons became the standard. Looking at the NES today, it is clear that it embodied a number of Nintendo’s guiding principles: its unfussy construction, pale colour and lack of detail somehow hinted at a kind of family entertainment and proved that simplicity is definitely effective.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The 1990’s</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">'Pikachu I choose you'</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">“The 1990’s were a decade of marked innovation in video gaming” - (Wikipedia,<span class="apple-converted-space"> </span><a href="http://en.wiki.org/wikipedia/history_of_video_games">http://en.wiki.org/wikipedia/history_of_video_games</a><span class="apple-converted-space"> </span>accessed 30/4/2010)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Obviously the best decade ever...(I'm not saying why... just that a certain little game artist finally entered the world at this point). Moreover, this is the decade where video games finally got a bit tasty! video games became more realistic and you could finally class them into definitive genres. </span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The 90’s was a decade of transition from pixels into full-fledged 3D graphics and gave rise to several genres of video game including the popular 1<sup><span class="Apple-style-span" style="font-size: medium;">st</span></sup><span class="apple-converted-space"> </span>person shooter. Handheld gaming became more popular due to the production of the Game Boy and home consoles became more common. Major developments in the 1990’s included the beginning of a larger consolidation of publishers, high budget games and bigger production teams.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Technology-wise the 90’s excelled with the rise of 3D graphics and multimedia capabilities through sound cards and CD-ROMs. Early 3D games began with flat shaded graphics (Starglider) and simple texture mapping. In 1991, Sonic the Hedgehog was introduced and gave Sega their mascot to rival Nintendo’s Mario.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The 90’s also saw the decline of arcade systems as with the arrival of 16 and 32 bit consoles, home video games became more advanced graphically than arcade systems.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Along with the NES and later its successor SNES (Super Nintendo Entertainment System) there were many competitors including:</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Sega Mega drive</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The TurboGrafx – 16</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Atari Jaguar</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Playstation and the Nintendo 64</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> Alone In the Dark</span></span></u><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Along with Silent Hill, this is probably one of the only games that made me actually poo my pants...eek! Although for what it did for computer games i think it deserves it's place in GA history, or at least my blog....enjoy!</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the Dark (1992) developed by Infogrames, planted the seeds of what would become known as the survival horror genre today. It established the formula that would on CD Rom based consoles with games such as Resident Evil and Silent Hill.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Items and characters in Alone in the Dark are three- dimensional, rendered upon a two-dimensional fixed background. Mixing polygons and 2D pre-rendered background images required a fixed camera angle, which designers used to their advantage to create dramatic scenes appropriate for a horror themed game.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">The Game produced several sequels including:</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Jack in the Dark (1993)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the Dark 2 (1993)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the Dark 3 (1994)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the Dark: The New Nightmare (2001)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p> </span><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">·</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> <span class="apple-converted-space"> </span></span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Alone in the Dark (2008) </span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm; text-indent: -18.0pt;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">In 1994 the Sony Playstation marked the point when computer gaming went mainstream. The Playstation sold 50 million units and their success can be attributed to a number of factors. The games were always credible, its timing was perfect – when consoles were rivalling the graphic capabilities of the arcade versions and Sony also lined up a stack of developers for the machine and ensured impressive titles available from the offset. Sony quickly became the most popular console of the decade outselling rivals like the Nintendo and poorly supported Sega Saturn.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">“The Playstation may well be a beautiful machine, but by god doesn’t it know it.” – Railton, 2005</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">This generation ended with the discontinuation of the Playstation in 2006 (sob sob)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">.<o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> </span><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">So there you go! The history of computer games circa 1980/1990. Yeah there were some stinkers...Dr Jekyll & Mr Hyde (NES) anyone? Or maybe Atari porn? oh yeah....there was Atari porn! (</span></span><span style="color: black;"><a href="http://www.cinemassacre.com/2007/08/22/atari-porn/"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">http://www.cinemassacre.com/2007/08/22/atari-porn/</span></a></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"> - seriously check out this guy's reviews they are quite awesome). But we Also got Mario, Sonic and Zelda to name a few...as well as my personal favourite; Battletoads Double dragon! Ultimately if it wasn't for this booming era we wouldn't be where we are today...Also just think where we'll be soon...games are still growing, I mean they're still a baby really.</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Truth is where we're going with game design...we really don't need roads :)</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
</span></div><div style="margin-bottom: .0001pt; margin: 0cm;"><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;">Later,</span></span><span style="color: black;"><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><o:p></o:p></span></span></div><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><u1:p></u1:p></span></div><div class="MsoNormal"><o:p><span class="Apple-style-span" style="font-family: Arial, Helvetica, sans-serif;"><br />
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</o:p></span></div>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0tag:blogger.com,1999:blog-7327046164191005496.post-13056399615934042952010-10-21T07:56:00.000-07:002010-10-21T07:57:08.880-07:00Trash Happy<span style="font-family: Arial, Helvetica, sans-serif;">Hey people!</span><br />
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<span style="font-family: Arial;">So i guess you know by now from my recent blogs i've been having a living nightmare on 3Ds max... stretched Daleks, locking the program in so many ways and countless crashes really did make me want to go incredible hulk on the damn thing (and who's with me?). So why am I writing today? I've had a little ebb of progress that's really made me happy! I made the bin :D!</span><br />
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<span style="font-family: Arial;">That's right...seven long hours in the lab (with awesome help from 2nd and 3rd years,cheers) and i have something that actually looks like a bin...textured and everything, with added Saff realism it just shows my graft paid off.</span><br />
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<span style="font-family: Arial;">I'm not going to lie, i've been quite terrified of the program, with it's tempremental ways - but now i feel really confident and ready to create my next project (a pool table for the G&G's)...hopefully i'll get a bit faster!</span><br />
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<span style="font-family: Arial;">well that's all....just thought i'd share my excitement over something that's been worrying me for days...now i'm off to take pictures of pool tables.</span><br />
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<span style="font-family: Arial;">Later...</span>Amy G - The FA from the ''SAFF''http://www.blogger.com/profile/00982920970166648963noreply@blogger.com0